NW4F G3d
Loading...
Searching...
No Matches
nw::g3d::CameraAnimObj Member List

This is the complete list of members for nw::g3d::CameraAnimObj, including all inherited members.

Alignment enum namenw::g3d::CameraAnimObj
AnimObj()nw::g3d::AnimObjprotected
BindFlag enum namenw::g3d::AnimObj
BUFFER_ALIGNMENT enum valuenw::g3d::CameraAnimObj
Calc()nw::g3d::CameraAnimObjvirtual
CalcBufferSize(const InitArg &arg)nw::g3d::CameraAnimObjstatic
CameraAnimObj()nw::g3d::CameraAnimObjinline
ClearResult()nw::g3d::CameraAnimObjvirtual
DISABLED enum valuenw::g3d::AnimObj
ENABLED enum valuenw::g3d::AnimObj
GetBufferPtr()nw::g3d::AnimObjinline
GetContext()nw::g3d::AnimObjinline
GetContext() constnw::g3d::AnimObjinline
GetCurveCount() constnw::g3d::AnimObjinline
GetDefaultFrameCtrl()nw::g3d::AnimObjinline
GetDefaultFrameCtrl() constnw::g3d::AnimObjinline
GetFrameCtrl()nw::g3d::AnimObjinline
GetFrameCtrl() constnw::g3d::AnimObjinline
GetProjectionMode() constnw::g3d::CameraAnimObjinline
GetResource() constnw::g3d::CameraAnimObjinline
GetResult()nw::g3d::CameraAnimObjinline
GetResult() constnw::g3d::CameraAnimObjinline
GetResultBuffer()nw::g3d::AnimObjinlineprotected
GetResultBuffer() constnw::g3d::AnimObjinlineprotected
GetRotateMode() constnw::g3d::CameraAnimObjinline
GetUserPtr()nw::g3d::SceneAnimObjinline
GetUserPtr() constnw::g3d::SceneAnimObjinline
GetUserPtr()nw::g3d::SceneAnimObjinline
GetUserPtr() constnw::g3d::SceneAnimObjinline
Init(const InitArg &arg, void *pBuffer, size_t bufferSize)nw::g3d::CameraAnimObj
InvalidateContext()nw::g3d::AnimObjinline
IsFrameChanged() constnw::g3d::AnimObjinlineprotected
m_Contextnw::g3d::AnimObjprivate
m_DefaultFrameCtrlnw::g3d::AnimObjprivate
m_pBufferPtrnw::g3d::AnimObjprivate
m_pFrameCtrlnw::g3d::AnimObjprivate
m_pResnw::g3d::CameraAnimObjprivate
m_pResultBuffernw::g3d::AnimObjprivate
m_pUserPtrnw::g3d::SceneAnimObjprivate
NW_G3D_DISALLOW_COPY_AND_ASSIGN(CameraAnimObj)nw::g3d::CameraAnimObjprivate
ResetFrameCtrl(int frameCount, bool loop)nw::g3d::AnimObjprotected
ResetResource()nw::g3d::CameraAnimObjinline
SceneAnimObj()nw::g3d::SceneAnimObjinlineprotected
SetBufferPtr(void *pBuffer)nw::g3d::AnimObjinlineprotected
SetFrameCtrl(AnimFrameCtrl *pFrameCtrl)nw::g3d::AnimObjinline
SetResource(ResCameraAnim *pRes)nw::g3d::CameraAnimObj
SetResultBuffer(void *pBuffer)nw::g3d::AnimObjinlineprotected
SetUserPtr(void *pUserPtr)nw::g3d::SceneAnimObjinline
SKIP_APPLY enum valuenw::g3d::AnimObj
SKIP_CALC enum valuenw::g3d::AnimObj
UpdateLastFrame()nw::g3d::AnimObjinlineprotected
~AnimObj()nw::g3d::AnimObjinlinevirtual