NW4F G3d
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nw::g3d::CameraAnimObj Member List
This is the complete list of members for
nw::g3d::CameraAnimObj
, including all inherited members.
Alignment
enum name
nw::g3d::CameraAnimObj
AnimObj
()
nw::g3d::AnimObj
protected
BindFlag
enum name
nw::g3d::AnimObj
BUFFER_ALIGNMENT
enum value
nw::g3d::CameraAnimObj
Calc
()
nw::g3d::CameraAnimObj
virtual
CalcBufferSize
(const InitArg &arg)
nw::g3d::CameraAnimObj
static
CameraAnimObj
()
nw::g3d::CameraAnimObj
inline
ClearResult
()
nw::g3d::CameraAnimObj
virtual
DISABLED
enum value
nw::g3d::AnimObj
ENABLED
enum value
nw::g3d::AnimObj
GetBufferPtr
()
nw::g3d::AnimObj
inline
GetContext
()
nw::g3d::AnimObj
inline
GetContext
() const
nw::g3d::AnimObj
inline
GetCurveCount
() const
nw::g3d::AnimObj
inline
GetDefaultFrameCtrl
()
nw::g3d::AnimObj
inline
GetDefaultFrameCtrl
() const
nw::g3d::AnimObj
inline
GetFrameCtrl
()
nw::g3d::AnimObj
inline
GetFrameCtrl
() const
nw::g3d::AnimObj
inline
GetProjectionMode
() const
nw::g3d::CameraAnimObj
inline
GetResource
() const
nw::g3d::CameraAnimObj
inline
GetResult
()
nw::g3d::CameraAnimObj
inline
GetResult
() const
nw::g3d::CameraAnimObj
inline
GetResultBuffer
()
nw::g3d::AnimObj
inline
protected
GetResultBuffer
() const
nw::g3d::AnimObj
inline
protected
GetRotateMode
() const
nw::g3d::CameraAnimObj
inline
GetUserPtr
()
nw::g3d::SceneAnimObj
inline
GetUserPtr
() const
nw::g3d::SceneAnimObj
inline
GetUserPtr
()
nw::g3d::SceneAnimObj
inline
GetUserPtr
() const
nw::g3d::SceneAnimObj
inline
Init
(const InitArg &arg, void *pBuffer, size_t bufferSize)
nw::g3d::CameraAnimObj
InvalidateContext
()
nw::g3d::AnimObj
inline
IsFrameChanged
() const
nw::g3d::AnimObj
inline
protected
m_Context
nw::g3d::AnimObj
private
m_DefaultFrameCtrl
nw::g3d::AnimObj
private
m_pBufferPtr
nw::g3d::AnimObj
private
m_pFrameCtrl
nw::g3d::AnimObj
private
m_pRes
nw::g3d::CameraAnimObj
private
m_pResultBuffer
nw::g3d::AnimObj
private
m_pUserPtr
nw::g3d::SceneAnimObj
private
NW_G3D_DISALLOW_COPY_AND_ASSIGN
(CameraAnimObj)
nw::g3d::CameraAnimObj
private
ResetFrameCtrl
(int frameCount, bool loop)
nw::g3d::AnimObj
protected
ResetResource
()
nw::g3d::CameraAnimObj
inline
SceneAnimObj
()
nw::g3d::SceneAnimObj
inline
protected
SetBufferPtr
(void *pBuffer)
nw::g3d::AnimObj
inline
protected
SetFrameCtrl
(AnimFrameCtrl *pFrameCtrl)
nw::g3d::AnimObj
inline
SetResource
(ResCameraAnim *pRes)
nw::g3d::CameraAnimObj
SetResultBuffer
(void *pBuffer)
nw::g3d::AnimObj
inline
protected
SetUserPtr
(void *pUserPtr)
nw::g3d::SceneAnimObj
inline
SKIP_APPLY
enum value
nw::g3d::AnimObj
SKIP_CALC
enum value
nw::g3d::AnimObj
UpdateLastFrame
()
nw::g3d::AnimObj
inline
protected
~AnimObj
()
nw::g3d::AnimObj
inline
virtual
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