NW4F G3d
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nw::g3d::ModelAnimObj Member List
This is the complete list of members for
nw::g3d::ModelAnimObj
, including all inherited members.
AnimObj
()
nw::g3d::AnimObj
protected
ApplyTo
(ModelObj *pModelObj) const =0
nw::g3d::ModelAnimObj
pure virtual
Bind
(const ResModel *pModel)=0
nw::g3d::ModelAnimObj
pure virtual
Bind
(const ModelObj *pModel)=0
nw::g3d::ModelAnimObj
pure virtual
BindFast
(const ResModel *pModel)=0
nw::g3d::ModelAnimObj
pure virtual
BindFlag
enum name
nw::g3d::AnimObj
Calc
()=0
nw::g3d::AnimObj
pure virtual
ClearResult
()=0
nw::g3d::AnimObj
pure virtual
DISABLED
enum value
nw::g3d::AnimObj
ENABLED
enum value
nw::g3d::AnimObj
GetAnimCount
() const
nw::g3d::ModelAnimObj
inline
GetBindFlagImpl
(int targetIndex) const
nw::g3d::ModelAnimObj
protected
GetBindTable
()
nw::g3d::ModelAnimObj
inline
GetBindTable
() const
nw::g3d::ModelAnimObj
inline
GetBufferPtr
()
nw::g3d::AnimObj
inline
GetContext
()
nw::g3d::AnimObj
inline
GetContext
() const
nw::g3d::AnimObj
inline
GetCurveCount
() const
nw::g3d::AnimObj
inline
GetDefaultFrameCtrl
()
nw::g3d::AnimObj
inline
GetDefaultFrameCtrl
() const
nw::g3d::AnimObj
inline
GetFrameCtrl
()
nw::g3d::AnimObj
inline
GetFrameCtrl
() const
nw::g3d::AnimObj
inline
GetResultBuffer
()
nw::g3d::AnimObj
inline
protected
GetResultBuffer
() const
nw::g3d::AnimObj
inline
protected
GetTargetCount
() const
nw::g3d::ModelAnimObj
inline
InvalidateContext
()
nw::g3d::AnimObj
inline
IsFrameChanged
() const
nw::g3d::AnimObj
inline
protected
IsTargetBound
() const
nw::g3d::ModelAnimObj
inline
m_BindTable
nw::g3d::ModelAnimObj
private
m_Context
nw::g3d::AnimObj
private
m_DefaultFrameCtrl
nw::g3d::AnimObj
private
m_pBufferPtr
nw::g3d::AnimObj
private
m_pFrameCtrl
nw::g3d::AnimObj
private
m_pResultBuffer
nw::g3d::AnimObj
private
ModelAnimObj
()
nw::g3d::ModelAnimObj
inline
protected
NW_G3D_DISALLOW_COPY_AND_ASSIGN
(ModelAnimObj)
nw::g3d::ModelAnimObj
private
ResetFrameCtrl
(int frameCount, bool loop)
nw::g3d::AnimObj
protected
SetBindFlagImpl
(int targetIndex, BindFlag flag)
nw::g3d::ModelAnimObj
protected
SetBufferPtr
(void *pBuffer)
nw::g3d::AnimObj
inline
protected
SetFrameCtrl
(AnimFrameCtrl *pFrameCtrl)
nw::g3d::AnimObj
inline
SetResultBuffer
(void *pBuffer)
nw::g3d::AnimObj
inline
protected
SetTargetBound
()
nw::g3d::ModelAnimObj
inline
protected
SetTargetUnbound
()
nw::g3d::ModelAnimObj
inline
protected
SKIP_APPLY
enum value
nw::g3d::AnimObj
SKIP_CALC
enum value
nw::g3d::AnimObj
UpdateLastFrame
()
nw::g3d::AnimObj
inline
protected
~AnimObj
()
nw::g3d::AnimObj
inline
virtual
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