NW4F G3d
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nw::g3d::ModelAnimObj Member List

This is the complete list of members for nw::g3d::ModelAnimObj, including all inherited members.

AnimObj()nw::g3d::AnimObjprotected
ApplyTo(ModelObj *pModelObj) const =0nw::g3d::ModelAnimObjpure virtual
Bind(const ResModel *pModel)=0nw::g3d::ModelAnimObjpure virtual
Bind(const ModelObj *pModel)=0nw::g3d::ModelAnimObjpure virtual
BindFast(const ResModel *pModel)=0nw::g3d::ModelAnimObjpure virtual
BindFlag enum namenw::g3d::AnimObj
Calc()=0nw::g3d::AnimObjpure virtual
ClearResult()=0nw::g3d::AnimObjpure virtual
DISABLED enum valuenw::g3d::AnimObj
ENABLED enum valuenw::g3d::AnimObj
GetAnimCount() constnw::g3d::ModelAnimObjinline
GetBindFlagImpl(int targetIndex) constnw::g3d::ModelAnimObjprotected
GetBindTable()nw::g3d::ModelAnimObjinline
GetBindTable() constnw::g3d::ModelAnimObjinline
GetBufferPtr()nw::g3d::AnimObjinline
GetContext()nw::g3d::AnimObjinline
GetContext() constnw::g3d::AnimObjinline
GetCurveCount() constnw::g3d::AnimObjinline
GetDefaultFrameCtrl()nw::g3d::AnimObjinline
GetDefaultFrameCtrl() constnw::g3d::AnimObjinline
GetFrameCtrl()nw::g3d::AnimObjinline
GetFrameCtrl() constnw::g3d::AnimObjinline
GetResultBuffer()nw::g3d::AnimObjinlineprotected
GetResultBuffer() constnw::g3d::AnimObjinlineprotected
GetTargetCount() constnw::g3d::ModelAnimObjinline
InvalidateContext()nw::g3d::AnimObjinline
IsFrameChanged() constnw::g3d::AnimObjinlineprotected
IsTargetBound() constnw::g3d::ModelAnimObjinline
m_BindTablenw::g3d::ModelAnimObjprivate
m_Contextnw::g3d::AnimObjprivate
m_DefaultFrameCtrlnw::g3d::AnimObjprivate
m_pBufferPtrnw::g3d::AnimObjprivate
m_pFrameCtrlnw::g3d::AnimObjprivate
m_pResultBuffernw::g3d::AnimObjprivate
ModelAnimObj()nw::g3d::ModelAnimObjinlineprotected
NW_G3D_DISALLOW_COPY_AND_ASSIGN(ModelAnimObj)nw::g3d::ModelAnimObjprivate
ResetFrameCtrl(int frameCount, bool loop)nw::g3d::AnimObjprotected
SetBindFlagImpl(int targetIndex, BindFlag flag)nw::g3d::ModelAnimObjprotected
SetBufferPtr(void *pBuffer)nw::g3d::AnimObjinlineprotected
SetFrameCtrl(AnimFrameCtrl *pFrameCtrl)nw::g3d::AnimObjinline
SetResultBuffer(void *pBuffer)nw::g3d::AnimObjinlineprotected
SetTargetBound()nw::g3d::ModelAnimObjinlineprotected
SetTargetUnbound()nw::g3d::ModelAnimObjinlineprotected
SKIP_APPLY enum valuenw::g3d::AnimObj
SKIP_CALC enum valuenw::g3d::AnimObj
UpdateLastFrame()nw::g3d::AnimObjinlineprotected
~AnimObj()nw::g3d::AnimObjinlinevirtual