NW4F G3d
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nw::g3d::ShapeAnimObj Member List

This is the complete list of members for nw::g3d::ShapeAnimObj, including all inherited members.

Alignment enum namenw::g3d::ShapeAnimObj
AnimObj()nw::g3d::AnimObjprotected
ApplyTo(ModelObj *pModelObj) constnw::g3d::ShapeAnimObjvirtual
ApplyTo(ShapeObj *pShapeObj, int animIndex) constnw::g3d::ShapeAnimObjprotected
Bind(const ResModel *pModel)nw::g3d::ShapeAnimObjvirtual
Bind(const ModelObj *pModel)nw::g3d::ShapeAnimObjvirtual
BindFast(const ResModel *pModel)nw::g3d::ShapeAnimObjvirtual
BindFlag enum namenw::g3d::AnimObj
BUFFER_ALIGNMENT enum valuenw::g3d::ShapeAnimObj
Calc()nw::g3d::ShapeAnimObjvirtual
CalcBufferSize(const InitArg &arg)nw::g3d::ShapeAnimObjstatic
ClearResult()nw::g3d::ShapeAnimObjvirtual
DISABLED enum valuenw::g3d::AnimObj
ENABLED enum valuenw::g3d::AnimObj
GetAnimCount() constnw::g3d::ModelAnimObjinline
GetBindFlag(int shapeIndex)nw::g3d::ShapeAnimObjinline
GetBindFlagImpl(int targetIndex) constnw::g3d::ModelAnimObjprotected
GetBindTable()nw::g3d::ModelAnimObjinline
GetBindTable() constnw::g3d::ModelAnimObjinline
GetBufferPtr()nw::g3d::AnimObjinline
GetContext()nw::g3d::AnimObjinline
GetContext() constnw::g3d::AnimObjinline
GetCurveCount() constnw::g3d::AnimObjinline
GetDefaultFrameCtrl()nw::g3d::AnimObjinline
GetDefaultFrameCtrl() constnw::g3d::AnimObjinline
GetFrameCtrl()nw::g3d::AnimObjinline
GetFrameCtrl() constnw::g3d::AnimObjinline
GetKeyShapeCount(int shapeIndex) constnw::g3d::ShapeAnimObjinline
GetKeyShapeIndexArray(int shapeIndex) constnw::g3d::ShapeAnimObjinline
GetResource() constnw::g3d::ShapeAnimObjinline
GetResultBuffer()nw::g3d::AnimObjinlineprotected
GetResultBuffer() constnw::g3d::AnimObjinlineprotected
GetTargetCount() constnw::g3d::ModelAnimObjinline
GetVertexShapeAnim(int animIndex)nw::g3d::ShapeAnimObjinlineprotected
GetVertexShapeAnim(int animIndex) constnw::g3d::ShapeAnimObjinlineprotected
Init(const InitArg &arg, void *pBuffer, size_t bufferSize)nw::g3d::ShapeAnimObj
InvalidateContext()nw::g3d::AnimObjinline
IsAcceptable(const ResModel *pModel) constnw::g3d::ShapeAnimObjinline
IsAcceptable(const ResShapeAnim *pRes) constnw::g3d::ShapeAnimObjinline
IsFrameChanged() constnw::g3d::AnimObjinlineprotected
IsTargetBound() constnw::g3d::ModelAnimObjinline
m_BindTablenw::g3d::ModelAnimObjprivate
m_Contextnw::g3d::AnimObjprivate
m_DefaultFrameCtrlnw::g3d::AnimObjprivate
m_MaxSubBindnw::g3d::ShapeAnimObjprivate
m_MaxVtxShpAnimnw::g3d::ShapeAnimObjprivate
m_pBufferPtrnw::g3d::AnimObjprivate
m_pFrameCtrlnw::g3d::AnimObjprivate
m_pResnw::g3d::ShapeAnimObjprivate
m_pResultBuffernw::g3d::AnimObjprivate
m_pSubBindIndexArraynw::g3d::ShapeAnimObjprivate
m_pVertexShapeAnimArraynw::g3d::ShapeAnimObjprivate
ModelAnimObj()nw::g3d::ModelAnimObjinlineprotected
NW_G3D_DISALLOW_COPY_AND_ASSIGN(ShapeAnimObj)nw::g3d::ShapeAnimObjprivate
ResetFrameCtrl(int frameCount, bool loop)nw::g3d::AnimObjprotected
ResetResource()nw::g3d::ShapeAnimObjinline
SetBindFlag(int shapeIndex, BindFlag flag)nw::g3d::ShapeAnimObjinline
SetBindFlagImpl(int targetIndex, BindFlag flag)nw::g3d::ModelAnimObjprotected
SetBufferPtr(void *pBuffer)nw::g3d::AnimObjinlineprotected
SetFrameCtrl(AnimFrameCtrl *pFrameCtrl)nw::g3d::AnimObjinline
SetResource(ResShapeAnim *pRes)nw::g3d::ShapeAnimObj
SetResultBuffer(void *pBuffer)nw::g3d::AnimObjinlineprotected
SetTargetBound()nw::g3d::ModelAnimObjinlineprotected
SetTargetUnbound()nw::g3d::ModelAnimObjinlineprotected
ShapeAnimObj()nw::g3d::ShapeAnimObjinline
SKIP_APPLY enum valuenw::g3d::AnimObj
SKIP_CALC enum valuenw::g3d::AnimObj
SubBind(const ResVertexShapeAnim *pVertexShapeAnim, const ResShape *pShape)nw::g3d::ShapeAnimObjprotected
SubBindFast(const ResVertexShapeAnim *pVertexShapeAnim)nw::g3d::ShapeAnimObjprotected
UpdateLastFrame()nw::g3d::AnimObjinlineprotected
~AnimObj()nw::g3d::AnimObjinlinevirtual