NW4F G3d
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nw::g3d::ShapeAnimObj Member List
This is the complete list of members for
nw::g3d::ShapeAnimObj
, including all inherited members.
Alignment
enum name
nw::g3d::ShapeAnimObj
AnimObj
()
nw::g3d::AnimObj
protected
ApplyTo
(ModelObj *pModelObj) const
nw::g3d::ShapeAnimObj
virtual
ApplyTo
(ShapeObj *pShapeObj, int animIndex) const
nw::g3d::ShapeAnimObj
protected
Bind
(const ResModel *pModel)
nw::g3d::ShapeAnimObj
virtual
Bind
(const ModelObj *pModel)
nw::g3d::ShapeAnimObj
virtual
BindFast
(const ResModel *pModel)
nw::g3d::ShapeAnimObj
virtual
BindFlag
enum name
nw::g3d::AnimObj
BUFFER_ALIGNMENT
enum value
nw::g3d::ShapeAnimObj
Calc
()
nw::g3d::ShapeAnimObj
virtual
CalcBufferSize
(const InitArg &arg)
nw::g3d::ShapeAnimObj
static
ClearResult
()
nw::g3d::ShapeAnimObj
virtual
DISABLED
enum value
nw::g3d::AnimObj
ENABLED
enum value
nw::g3d::AnimObj
GetAnimCount
() const
nw::g3d::ModelAnimObj
inline
GetBindFlag
(int shapeIndex)
nw::g3d::ShapeAnimObj
inline
GetBindFlagImpl
(int targetIndex) const
nw::g3d::ModelAnimObj
protected
GetBindTable
()
nw::g3d::ModelAnimObj
inline
GetBindTable
() const
nw::g3d::ModelAnimObj
inline
GetBufferPtr
()
nw::g3d::AnimObj
inline
GetContext
()
nw::g3d::AnimObj
inline
GetContext
() const
nw::g3d::AnimObj
inline
GetCurveCount
() const
nw::g3d::AnimObj
inline
GetDefaultFrameCtrl
()
nw::g3d::AnimObj
inline
GetDefaultFrameCtrl
() const
nw::g3d::AnimObj
inline
GetFrameCtrl
()
nw::g3d::AnimObj
inline
GetFrameCtrl
() const
nw::g3d::AnimObj
inline
GetKeyShapeCount
(int shapeIndex) const
nw::g3d::ShapeAnimObj
inline
GetKeyShapeIndexArray
(int shapeIndex) const
nw::g3d::ShapeAnimObj
inline
GetResource
() const
nw::g3d::ShapeAnimObj
inline
GetResultBuffer
()
nw::g3d::AnimObj
inline
protected
GetResultBuffer
() const
nw::g3d::AnimObj
inline
protected
GetTargetCount
() const
nw::g3d::ModelAnimObj
inline
GetVertexShapeAnim
(int animIndex)
nw::g3d::ShapeAnimObj
inline
protected
GetVertexShapeAnim
(int animIndex) const
nw::g3d::ShapeAnimObj
inline
protected
Init
(const InitArg &arg, void *pBuffer, size_t bufferSize)
nw::g3d::ShapeAnimObj
InvalidateContext
()
nw::g3d::AnimObj
inline
IsAcceptable
(const ResModel *pModel) const
nw::g3d::ShapeAnimObj
inline
IsAcceptable
(const ResShapeAnim *pRes) const
nw::g3d::ShapeAnimObj
inline
IsFrameChanged
() const
nw::g3d::AnimObj
inline
protected
IsTargetBound
() const
nw::g3d::ModelAnimObj
inline
m_BindTable
nw::g3d::ModelAnimObj
private
m_Context
nw::g3d::AnimObj
private
m_DefaultFrameCtrl
nw::g3d::AnimObj
private
m_MaxSubBind
nw::g3d::ShapeAnimObj
private
m_MaxVtxShpAnim
nw::g3d::ShapeAnimObj
private
m_pBufferPtr
nw::g3d::AnimObj
private
m_pFrameCtrl
nw::g3d::AnimObj
private
m_pRes
nw::g3d::ShapeAnimObj
private
m_pResultBuffer
nw::g3d::AnimObj
private
m_pSubBindIndexArray
nw::g3d::ShapeAnimObj
private
m_pVertexShapeAnimArray
nw::g3d::ShapeAnimObj
private
ModelAnimObj
()
nw::g3d::ModelAnimObj
inline
protected
NW_G3D_DISALLOW_COPY_AND_ASSIGN
(ShapeAnimObj)
nw::g3d::ShapeAnimObj
private
ResetFrameCtrl
(int frameCount, bool loop)
nw::g3d::AnimObj
protected
ResetResource
()
nw::g3d::ShapeAnimObj
inline
SetBindFlag
(int shapeIndex, BindFlag flag)
nw::g3d::ShapeAnimObj
inline
SetBindFlagImpl
(int targetIndex, BindFlag flag)
nw::g3d::ModelAnimObj
protected
SetBufferPtr
(void *pBuffer)
nw::g3d::AnimObj
inline
protected
SetFrameCtrl
(AnimFrameCtrl *pFrameCtrl)
nw::g3d::AnimObj
inline
SetResource
(ResShapeAnim *pRes)
nw::g3d::ShapeAnimObj
SetResultBuffer
(void *pBuffer)
nw::g3d::AnimObj
inline
protected
SetTargetBound
()
nw::g3d::ModelAnimObj
inline
protected
SetTargetUnbound
()
nw::g3d::ModelAnimObj
inline
protected
ShapeAnimObj
()
nw::g3d::ShapeAnimObj
inline
SKIP_APPLY
enum value
nw::g3d::AnimObj
SKIP_CALC
enum value
nw::g3d::AnimObj
SubBind
(const ResVertexShapeAnim *pVertexShapeAnim, const ResShape *pShape)
nw::g3d::ShapeAnimObj
protected
SubBindFast
(const ResVertexShapeAnim *pVertexShapeAnim)
nw::g3d::ShapeAnimObj
protected
UpdateLastFrame
()
nw::g3d::AnimObj
inline
protected
~AnimObj
()
nw::g3d::AnimObj
inline
virtual
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