NW4F G3d
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nw::g3d::SkeletalAnimObj Member List

This is the complete list of members for nw::g3d::SkeletalAnimObj, including all inherited members.

Alignment enum namenw::g3d::SkeletalAnimObj
AnimObj()nw::g3d::AnimObjprotected
ApplyTo(ModelObj *pModelObj) constnw::g3d::SkeletalAnimObjvirtual
ApplyTo(SkeletonObj *pSkeletonObj) constnw::g3d::SkeletalAnimObj
ApplyToImpl(SkeletonObj *pSkeletonObj) constnw::g3d::SkeletalAnimObjprotected
Bind(const ResModel *pModel)nw::g3d::SkeletalAnimObjvirtual
Bind(const ModelObj *pModelObj)nw::g3d::SkeletalAnimObjvirtual
Bind(const ResSkeleton *pSkeleton)nw::g3d::SkeletalAnimObj
Bind(const SkeletonObj *pSkeletonObj)nw::g3d::SkeletalAnimObj
BindFast(const ResModel *pModel)nw::g3d::SkeletalAnimObjvirtual
BindFast(const ResSkeleton *pSkeleton)nw::g3d::SkeletalAnimObj
BindFlag enum namenw::g3d::AnimObj
BUFFER_ALIGNMENT enum valuenw::g3d::SkeletalAnimObj
CACHE_RESULT enum valuenw::g3d::SkeletalAnimObjprotected
Calc()nw::g3d::SkeletalAnimObjvirtual
CalcBufferSize(const InitArg &arg)nw::g3d::SkeletalAnimObjstatic
CalcImpl()nw::g3d::SkeletalAnimObjprotected
CalcLCSize() constnw::g3d::SkeletalAnimObjinline
ClearResult()nw::g3d::SkeletalAnimObjvirtual
ClearResult(const ResSkeleton *pSkeleton)nw::g3d::SkeletalAnimObj
DISABLED enum valuenw::g3d::AnimObj
ENABLED enum valuenw::g3d::AnimObj
Flag enum namenw::g3d::SkeletalAnimObjprotected
GetAnimCount() constnw::g3d::ModelAnimObjinline
GetBindFlag(int boneIndex)nw::g3d::SkeletalAnimObjinline
GetBindFlagImpl(int targetIndex) constnw::g3d::ModelAnimObjprotected
GetBindTable()nw::g3d::ModelAnimObjinline
GetBindTable() constnw::g3d::ModelAnimObjinline
GetBoneAnim(int animIndex)nw::g3d::SkeletalAnimObjinlineprotected
GetBoneAnim(int animIndex) constnw::g3d::SkeletalAnimObjinlineprotected
GetBufferPtr()nw::g3d::AnimObjinline
GetContext()nw::g3d::AnimObjinline
GetContext() constnw::g3d::AnimObjinline
GetCurveCount() constnw::g3d::AnimObjinline
GetDefaultFrameCtrl()nw::g3d::AnimObjinline
GetDefaultFrameCtrl() constnw::g3d::AnimObjinline
GetFrameCtrl()nw::g3d::AnimObjinline
GetFrameCtrl() constnw::g3d::AnimObjinline
GetResource() constnw::g3d::SkeletalAnimObjinline
GetResultArray()nw::g3d::SkeletalAnimObjinline
GetResultArray() constnw::g3d::SkeletalAnimObjinline
GetResultBuffer()nw::g3d::AnimObjinlineprotected
GetResultBuffer() constnw::g3d::AnimObjinlineprotected
GetTargetCount() constnw::g3d::ModelAnimObjinline
Init(const InitArg &arg, void *pBuffer, size_t bufferSize)nw::g3d::SkeletalAnimObj
INVALID_RESULT enum valuenw::g3d::SkeletalAnimObjprotected
InvalidateContext()nw::g3d::AnimObjinline
IsAcceptable(const ResSkeleton *pSkeleton) constnw::g3d::SkeletalAnimObjinline
IsAcceptable(const ResSkeletalAnim *pRes) constnw::g3d::SkeletalAnimObjinline
IsFrameChanged() constnw::g3d::AnimObjinlineprotected
IsResultOnCache() constnw::g3d::SkeletalAnimObjinline
IsTargetBound() constnw::g3d::ModelAnimObjinline
LCMount(void *pLC, size_t size, bool load)nw::g3d::SkeletalAnimObj
LCUnmount(bool store)nw::g3d::SkeletalAnimObj
m_BindTablenw::g3d::ModelAnimObjprivate
m_Contextnw::g3d::AnimObjprivate
m_DefaultFrameCtrlnw::g3d::AnimObjprivate
m_Flagnw::g3d::SkeletalAnimObjmutableprivate
m_MaxBoneAnimnw::g3d::SkeletalAnimObjprivate
m_pBoneAnimArraynw::g3d::SkeletalAnimObjprivate
m_pBufferPtrnw::g3d::AnimObjprivate
m_pFrameCtrlnw::g3d::AnimObjprivate
m_pFuncApplyToImplnw::g3d::SkeletalAnimObjprivate
m_pFuncCalcImplnw::g3d::SkeletalAnimObjprivate
m_pMemResultBuffernw::g3d::SkeletalAnimObjprivate
m_pResnw::g3d::SkeletalAnimObjprivate
m_pResultBuffernw::g3d::AnimObjprivate
MASK_RESULT enum valuenw::g3d::SkeletalAnimObjprotected
ModelAnimObj()nw::g3d::ModelAnimObjinlineprotected
NW_G3D_DISALLOW_COPY_AND_ASSIGN(SkeletalAnimObj)nw::g3d::SkeletalAnimObjprivate
ResetFrameCtrl(int frameCount, bool loop)nw::g3d::AnimObjprotected
ResetResource()nw::g3d::SkeletalAnimObjinline
SetBindFlag(int boneIndex, BindFlag flag)nw::g3d::SkeletalAnimObjinline
SetBindFlag(const ResSkeleton *pSkeleton, int boneIndex, BindFlag flag)nw::g3d::SkeletalAnimObj
SetBindFlagImpl(int targetIndex, BindFlag flag)nw::g3d::ModelAnimObjprotected
SetBufferPtr(void *pBuffer)nw::g3d::AnimObjinlineprotected
SetFrameCtrl(AnimFrameCtrl *pFrameCtrl)nw::g3d::AnimObjinline
SetResource(ResSkeletalAnim *pRes)nw::g3d::SkeletalAnimObj
SetResultBuffer(void *pBuffer)nw::g3d::AnimObjinlineprotected
SetTargetBound()nw::g3d::ModelAnimObjinlineprotected
SetTargetUnbound()nw::g3d::ModelAnimObjinlineprotected
SkeletalAnimObj()nw::g3d::SkeletalAnimObjinline
SKIP_APPLY enum valuenw::g3d::AnimObj
SKIP_CALC enum valuenw::g3d::AnimObj
UpdateLastFrame()nw::g3d::AnimObjinlineprotected
~AnimObj()nw::g3d::AnimObjinlinevirtual