NW4F G3d
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nw::g3d::SkeletalAnimObj Member List
This is the complete list of members for
nw::g3d::SkeletalAnimObj
, including all inherited members.
Alignment
enum name
nw::g3d::SkeletalAnimObj
AnimObj
()
nw::g3d::AnimObj
protected
ApplyTo
(ModelObj *pModelObj) const
nw::g3d::SkeletalAnimObj
virtual
ApplyTo
(SkeletonObj *pSkeletonObj) const
nw::g3d::SkeletalAnimObj
ApplyToImpl
(SkeletonObj *pSkeletonObj) const
nw::g3d::SkeletalAnimObj
protected
Bind
(const ResModel *pModel)
nw::g3d::SkeletalAnimObj
virtual
Bind
(const ModelObj *pModelObj)
nw::g3d::SkeletalAnimObj
virtual
Bind
(const ResSkeleton *pSkeleton)
nw::g3d::SkeletalAnimObj
Bind
(const SkeletonObj *pSkeletonObj)
nw::g3d::SkeletalAnimObj
BindFast
(const ResModel *pModel)
nw::g3d::SkeletalAnimObj
virtual
BindFast
(const ResSkeleton *pSkeleton)
nw::g3d::SkeletalAnimObj
BindFlag
enum name
nw::g3d::AnimObj
BUFFER_ALIGNMENT
enum value
nw::g3d::SkeletalAnimObj
CACHE_RESULT
enum value
nw::g3d::SkeletalAnimObj
protected
Calc
()
nw::g3d::SkeletalAnimObj
virtual
CalcBufferSize
(const InitArg &arg)
nw::g3d::SkeletalAnimObj
static
CalcImpl
()
nw::g3d::SkeletalAnimObj
protected
CalcLCSize
() const
nw::g3d::SkeletalAnimObj
inline
ClearResult
()
nw::g3d::SkeletalAnimObj
virtual
ClearResult
(const ResSkeleton *pSkeleton)
nw::g3d::SkeletalAnimObj
DISABLED
enum value
nw::g3d::AnimObj
ENABLED
enum value
nw::g3d::AnimObj
Flag
enum name
nw::g3d::SkeletalAnimObj
protected
GetAnimCount
() const
nw::g3d::ModelAnimObj
inline
GetBindFlag
(int boneIndex)
nw::g3d::SkeletalAnimObj
inline
GetBindFlagImpl
(int targetIndex) const
nw::g3d::ModelAnimObj
protected
GetBindTable
()
nw::g3d::ModelAnimObj
inline
GetBindTable
() const
nw::g3d::ModelAnimObj
inline
GetBoneAnim
(int animIndex)
nw::g3d::SkeletalAnimObj
inline
protected
GetBoneAnim
(int animIndex) const
nw::g3d::SkeletalAnimObj
inline
protected
GetBufferPtr
()
nw::g3d::AnimObj
inline
GetContext
()
nw::g3d::AnimObj
inline
GetContext
() const
nw::g3d::AnimObj
inline
GetCurveCount
() const
nw::g3d::AnimObj
inline
GetDefaultFrameCtrl
()
nw::g3d::AnimObj
inline
GetDefaultFrameCtrl
() const
nw::g3d::AnimObj
inline
GetFrameCtrl
()
nw::g3d::AnimObj
inline
GetFrameCtrl
() const
nw::g3d::AnimObj
inline
GetResource
() const
nw::g3d::SkeletalAnimObj
inline
GetResultArray
()
nw::g3d::SkeletalAnimObj
inline
GetResultArray
() const
nw::g3d::SkeletalAnimObj
inline
GetResultBuffer
()
nw::g3d::AnimObj
inline
protected
GetResultBuffer
() const
nw::g3d::AnimObj
inline
protected
GetTargetCount
() const
nw::g3d::ModelAnimObj
inline
Init
(const InitArg &arg, void *pBuffer, size_t bufferSize)
nw::g3d::SkeletalAnimObj
INVALID_RESULT
enum value
nw::g3d::SkeletalAnimObj
protected
InvalidateContext
()
nw::g3d::AnimObj
inline
IsAcceptable
(const ResSkeleton *pSkeleton) const
nw::g3d::SkeletalAnimObj
inline
IsAcceptable
(const ResSkeletalAnim *pRes) const
nw::g3d::SkeletalAnimObj
inline
IsFrameChanged
() const
nw::g3d::AnimObj
inline
protected
IsResultOnCache
() const
nw::g3d::SkeletalAnimObj
inline
IsTargetBound
() const
nw::g3d::ModelAnimObj
inline
LCMount
(void *pLC, size_t size, bool load)
nw::g3d::SkeletalAnimObj
LCUnmount
(bool store)
nw::g3d::SkeletalAnimObj
m_BindTable
nw::g3d::ModelAnimObj
private
m_Context
nw::g3d::AnimObj
private
m_DefaultFrameCtrl
nw::g3d::AnimObj
private
m_Flag
nw::g3d::SkeletalAnimObj
mutable
private
m_MaxBoneAnim
nw::g3d::SkeletalAnimObj
private
m_pBoneAnimArray
nw::g3d::SkeletalAnimObj
private
m_pBufferPtr
nw::g3d::AnimObj
private
m_pFrameCtrl
nw::g3d::AnimObj
private
m_pFuncApplyToImpl
nw::g3d::SkeletalAnimObj
private
m_pFuncCalcImpl
nw::g3d::SkeletalAnimObj
private
m_pMemResultBuffer
nw::g3d::SkeletalAnimObj
private
m_pRes
nw::g3d::SkeletalAnimObj
private
m_pResultBuffer
nw::g3d::AnimObj
private
MASK_RESULT
enum value
nw::g3d::SkeletalAnimObj
protected
ModelAnimObj
()
nw::g3d::ModelAnimObj
inline
protected
NW_G3D_DISALLOW_COPY_AND_ASSIGN
(SkeletalAnimObj)
nw::g3d::SkeletalAnimObj
private
ResetFrameCtrl
(int frameCount, bool loop)
nw::g3d::AnimObj
protected
ResetResource
()
nw::g3d::SkeletalAnimObj
inline
SetBindFlag
(int boneIndex, BindFlag flag)
nw::g3d::SkeletalAnimObj
inline
SetBindFlag
(const ResSkeleton *pSkeleton, int boneIndex, BindFlag flag)
nw::g3d::SkeletalAnimObj
SetBindFlagImpl
(int targetIndex, BindFlag flag)
nw::g3d::ModelAnimObj
protected
SetBufferPtr
(void *pBuffer)
nw::g3d::AnimObj
inline
protected
SetFrameCtrl
(AnimFrameCtrl *pFrameCtrl)
nw::g3d::AnimObj
inline
SetResource
(ResSkeletalAnim *pRes)
nw::g3d::SkeletalAnimObj
SetResultBuffer
(void *pBuffer)
nw::g3d::AnimObj
inline
protected
SetTargetBound
()
nw::g3d::ModelAnimObj
inline
protected
SetTargetUnbound
()
nw::g3d::ModelAnimObj
inline
protected
SkeletalAnimObj
()
nw::g3d::SkeletalAnimObj
inline
SKIP_APPLY
enum value
nw::g3d::AnimObj
SKIP_CALC
enum value
nw::g3d::AnimObj
UpdateLastFrame
()
nw::g3d::AnimObj
inline
protected
~AnimObj
()
nw::g3d::AnimObj
inline
virtual
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