NW4F G3d
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nw::g3d::SkeletonObj Member List

This is the complete list of members for nw::g3d::SkeletonObj, including all inherited members.

Alignment enum namenw::g3d::SkeletonObj
BLOCK_BUFFER_ALIGNMENT enum valuenw::g3d::SkeletonObj
BLOCK_BUFFER_SWAP enum valuenw::g3d::SkeletonObj
BLOCK_BUFFER_VALID enum valuenw::g3d::SkeletonObj
BUFFER_ALIGNMENT enum valuenw::g3d::SkeletonObj
CACHE_LOCAL_MTX enum valuenw::g3d::SkeletonObj
CACHE_WORLD_MTX enum valuenw::g3d::SkeletonObj
CalcBillboardMtx(Mtx34 *pMtxArray, const Mtx34 &cameraMtx, int boneIndex, bool combineWorld=false) constnw::g3d::SkeletonObj
CalcBlockBufferSize() constnw::g3d::SkeletonObj
CalcBufferSize(const InitArg &arg)nw::g3d::SkeletonObjstatic
CalcLocalMtxLCSize() constnw::g3d::SkeletonObjinline
CalcMtxBlock(int bufferIndex=0)nw::g3d::SkeletonObj
CalcMtxBlockLCSize() constnw::g3d::SkeletonObjinline
CalcWorldImpl(const Mtx34 &baseMtx)nw::g3d::SkeletonObjprotected
CalcWorldMtx(const Mtx34 &baseMtx)nw::g3d::SkeletonObj
CalcWorldMtxLCSize() constnw::g3d::SkeletonObjinline
CleanupBlockBuffer()nw::g3d::SkeletonObj
ClearLocalMtx()nw::g3d::SkeletonObj
DisableBlockSwap()nw::g3d::SkeletonObjinline
EnableBlockSwap()nw::g3d::SkeletonObjinline
Flag enum namenw::g3d::SkeletonObj
GetBlockBufferPtr()nw::g3d::SkeletonObjinline
GetBone(int boneIndex)nw::g3d::SkeletonObjinline
GetBone(int boneIndex) constnw::g3d::SkeletonObjinline
GetBone(const char *name)nw::g3d::SkeletonObjinline
GetBone(const char *name) constnw::g3d::SkeletonObjinline
GetBoneCount() constnw::g3d::SkeletonObjinline
GetBoneIndex(const char *name) constnw::g3d::SkeletonObjinline
GetBoneName(int boneIndex) constnw::g3d::SkeletonObjinline
GetBufferingCount() constnw::g3d::SkeletonObjinline
GetBufferPtr()nw::g3d::SkeletonObjinline
GetCalcWorldCallback()nw::g3d::SkeletonObjinline
GetCalcWorldCallback() constnw::g3d::SkeletonObjinline
GetCallbackBoneIndex() constnw::g3d::SkeletonObjinline
GetLocalMtxArray()nw::g3d::SkeletonObjinline
GetLocalMtxArray() constnw::g3d::SkeletonObjinline
GetMtxBlock()nw::g3d::SkeletonObjinline
GetMtxBlock() constnw::g3d::SkeletonObjinline
GetResource()nw::g3d::SkeletonObjinline
GetResource() constnw::g3d::SkeletonObjinline
GetRotateMode() constnw::g3d::SkeletonObjinline
GetScaleMode() constnw::g3d::SkeletonObjinline
GetUserPtr()nw::g3d::SkeletonObjinline
GetUserPtr() constnw::g3d::SkeletonObjinline
GetUserPtr()nw::g3d::SkeletonObjinline
GetUserPtr() constnw::g3d::SkeletonObjinline
GetWorldMtxArray()nw::g3d::SkeletonObjinline
GetWorldMtxArray() constnw::g3d::SkeletonObjinline
Init(const InitArg &arg, void *pBuffer, size_t bufferSize)nw::g3d::SkeletonObj
INVALID_LOCAL_MTX enum valuenw::g3d::SkeletonObj
INVALID_WORLD_MTX enum valuenw::g3d::SkeletonObj
IsBlockBufferValid() constnw::g3d::SkeletonObjinline
IsBlockSwapEnabled() constnw::g3d::SkeletonObjinline
IsLocalMtxOnCache() constnw::g3d::SkeletonObjinline
IsWorldMtxOnCache() constnw::g3d::SkeletonObjinline
LCMountLocalMtx(void *pLC, size_t size, bool load)nw::g3d::SkeletonObj
LCMountMtxBlock(void *pLC, size_t size, bool load, int bufferIndex=0)nw::g3d::SkeletonObj
LCMountWorldMtx(void *pLC, size_t size, bool load)nw::g3d::SkeletonObj
LCUnmountLocalMtx(bool store)nw::g3d::SkeletonObj
LCUnmountMtxBlock(bool store, int bufferIndex=0)nw::g3d::SkeletonObj
LCUnmountWorldMtx(bool store)nw::g3d::SkeletonObj
m_CallbackBonenw::g3d::SkeletonObjprivate
m_Flagnw::g3d::SkeletonObjmutableprivate
m_MtxBlocknw::g3d::SkeletonObjprivate
m_NumBonenw::g3d::SkeletonObjprivate
m_NumBufferingnw::g3d::SkeletonObjprivate
m_pBlockBuffernw::g3d::SkeletonObjprivate
m_pBoneArraynw::g3d::SkeletonObjprivate
m_pBufferPtrnw::g3d::SkeletonObjprivate
m_pCallbacknw::g3d::SkeletonObjprivate
m_pLCMtxBlocknw::g3d::SkeletonObjprivate
m_pLocalMtxArraynw::g3d::SkeletonObjprivate
m_pMemLocalMtxArraynw::g3d::SkeletonObjprivate
m_pMemWorldMtxArraynw::g3d::SkeletonObjprivate
m_pResnw::g3d::SkeletonObjprivate
m_pScaleArraynw::g3d::SkeletonObjprivate
m_pUserPtrnw::g3d::SkeletonObjprivate
m_pWorldMtxArraynw::g3d::SkeletonObjprivate
MASK_LOCAL_MTX enum valuenw::g3d::SkeletonObj
MASK_WORLD_MTX enum valuenw::g3d::SkeletonObj
NW_G3D_DISALLOW_COPY_AND_ASSIGN(SkeletonObj)nw::g3d::SkeletonObjprivate
reservednw::g3d::SkeletonObjprivate
ROT_EULER_XYZ enum valuenw::g3d::SkeletonObj
ROT_MASK enum valuenw::g3d::SkeletonObj
ROT_QUAT enum valuenw::g3d::SkeletonObj
ROT_SHIFT enum valuenw::g3d::SkeletonObj
SCALE_MASK enum valuenw::g3d::SkeletonObj
SCALE_MAYA enum valuenw::g3d::SkeletonObj
SCALE_NONE enum valuenw::g3d::SkeletonObj
SCALE_SHIFT enum valuenw::g3d::SkeletonObj
SCALE_SOFTIMAGE enum valuenw::g3d::SkeletonObj
SCALE_STD enum valuenw::g3d::SkeletonObj
SetCalcWorldCallback(ICalcWorldCallback *pCallback)nw::g3d::SkeletonObjinline
SetCallbackBoneIndex(int boneIndex)nw::g3d::SkeletonObjinline
SetupBlockBuffer(void *pBuffer, size_t bufferSize)nw::g3d::SkeletonObj
SetUserPtr(void *pUserPtr)nw::g3d::SkeletonObjinline
SkeletonObj()nw::g3d::SkeletonObjinline