Here is a list of all functions with links to the classes they belong to:
- c -
- Calc() : nw::g3d::AnimObj, nw::g3d::Billboard, nw::g3d::CameraAnimObj, nw::g3d::CameraAnimObj::Sizer, nw::g3d::MaterialObj::Sizer, nw::g3d::ModelObj::Sizer, nw::g3d::ShaderParamAnimObj, nw::g3d::ShaderParamAnimObj::Sizer, nw::g3d::ShapeAnimObj, nw::g3d::ShapeAnimObj::Sizer, nw::g3d::ShapeObj::Sizer, nw::g3d::SkeletalAnimBlender::Sizer, nw::g3d::SkeletalAnimObj, nw::g3d::SkeletalAnimObj::Sizer, nw::g3d::SkeletonObj::Sizer, nw::g3d::TexPatternAnimObj, nw::g3d::TexPatternAnimObj::Sizer, nw::g3d::VisibilityAnimObj, nw::g3d::VisibilityAnimObj::Sizer
- CalcAimCameraMtx() : nw::g3d::SceneAnimHelper
- CalcBillboardMtx() : nw::g3d::SkeletonObj
- CalcBlockBufferSize() : nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::ShapeObj, nw::g3d::SkeletonObj
- CalcBone() : nw::g3d::CalcWorldBase, nw::g3d::CalcWorldMaya, nw::g3d::CalcWorldNoScale, nw::g3d::CalcWorldSoftimage, nw::g3d::CalcWorldStd
- CalcBounding() : nw::g3d::ModelObj, nw::g3d::ShapeObj
- CalcBufferSize() : nw::g3d::CameraAnimObj, nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::ShapeObj, nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimObj, nw::g3d::SkeletonObj, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj
- CalcImpl() : nw::g3d::SkeletalAnimObj
- CalcLCSize() : nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimObj
- CalcLocalMtxLCSize() : nw::g3d::SkeletonObj
- CalcMatBlock() : nw::g3d::MaterialObj
- CalcMaterial() : nw::g3d::ModelObj
- CalcMtxBlock() : nw::g3d::ModelObj, nw::g3d::SkeletonObj
- CalcMtxBlockLCSize() : nw::g3d::SkeletonObj
- CalcOffset() : nw::g3d::Sizer
- CalcOrthoProjMtx() : nw::g3d::SceneAnimHelper
- CalcOrthoProjTexMtx() : nw::g3d::SceneAnimHelper
- CalcPerspProjMtx() : nw::g3d::SceneAnimHelper
- CalcPerspProjTexMtx() : nw::g3d::SceneAnimHelper
- CalcRootBone() : nw::g3d::CalcWorldBase, nw::g3d::CalcWorldSoftimage
- CalcRotateCameraMtx() : nw::g3d::SceneAnimHelper
- CalcScale() : nw::g3d::CalcWorldBase, nw::g3d::CalcWorldNoScale, nw::g3d::CalcWorldSoftimage
- CalcScreen() : nw::g3d::Billboard
- CalcScreenViewpoint() : nw::g3d::Billboard
- CalcShape() : nw::g3d::ModelObj
- CalcShpBlock() : nw::g3d::ShapeObj
- CalcSize() : nw::g3d::fnd::GfxFetchShader
- CalcSubBounding() : nw::g3d::ShapeObj
- CalcView() : nw::g3d::ModelObj
- CalcWorld() : nw::g3d::Billboard, nw::g3d::ModelObj
- CalcWorldBase() : nw::g3d::CalcWorldBase
- CalcWorldImpl() : nw::g3d::SkeletonObj
- CalcWorldMaya() : nw::g3d::CalcWorldMaya
- CalcWorldMtx() : nw::g3d::SkeletonObj
- CalcWorldMtxLCSize() : nw::g3d::SkeletonObj
- CalcWorldNoScale() : nw::g3d::CalcWorldNoScale
- CalcWorldSoftimage() : nw::g3d::CalcWorldSoftimage
- CalcWorldStd() : nw::g3d::CalcWorldStd
- CalcWorldViewpoint() : nw::g3d::Billboard
- CalcYAxis() : nw::g3d::Billboard
- CalcYAxisViewpoint() : nw::g3d::Billboard
- CallbackArg() : nw::g3d::ICalcWorldCallback::CallbackArg
- CameraAnimObj() : nw::g3d::CameraAnimObj
- Cast() : nw::g3d::math::Mtx34, nw::g3d::math::Mtx44, nw::g3d::math::Quat, nw::g3d::math::Vec2, nw::g3d::math::Vec3, nw::g3d::math::Vec4
- Ceil() : nw::g3d::math::Math
- Clamp() : nw::g3d::math::Math
- Cleanup() : nw::g3d::fnd::GfxBuffer, nw::g3d::fnd::GfxFetchShader, nw::g3d::fnd::GfxSampler, nw::g3d::fnd::GfxTexture, nw::g3d::res::ResBuffer, nw::g3d::res::ResFile, nw::g3d::res::ResMaterial, nw::g3d::res::ResModel, nw::g3d::res::ResSampler, nw::g3d::res::ResShape, nw::g3d::res::ResTexture, nw::g3d::res::ResVertex
- CleanupBlockBuffer() : nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::ShapeObj, nw::g3d::SkeletonObj
- Clear() : nw::g3d::CameraAnimObj::InitArg, nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::ShapeAnimObj::InitArg, nw::g3d::SkeletalAnimBlender::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- ClearAll() : nw::g3d::AnimBindTable
- ClearBlendWeights() : nw::g3d::ShapeObj
- ClearBoneVisibility() : nw::g3d::ModelObj
- ClearLocalMtx() : nw::g3d::SkeletonObj
- ClearMatVisibility() : nw::g3d::ModelObj
- ClearResult() : nw::g3d::AnimObj, nw::g3d::CameraAnimObj, nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimObj, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj
- ClearShaderParam() : nw::g3d::MaterialObj
- ClearTexture() : nw::g3d::MaterialObj
- Cofactor() : nw::g3d::math::Mtx34
- Conjugate() : nw::g3d::math::Quat
- Convert() : nw::g3d::AxesToMtx, nw::g3d::EulerToAxes, nw::g3d::EulerToMtx, nw::g3d::QuatToAxes, nw::g3d::QuatToMtx, nw::g3d::res::ResShaderParam
- ConvertDirtyParams() : nw::g3d::MaterialObj
- ConvertParams() : nw::g3d::MaterialObj
- Cos() : nw::g3d::math::Math
- CosIdx() : nw::g3d::math::Math
- Cross() : nw::g3d::math::Vec3
- CullingContext() : nw::g3d::CullingContext