Here is a list of all functions with links to the classes they belong to:
- i -
- Identity() : nw::g3d::math::Mtx34, nw::g3d::math::Mtx44, nw::g3d::math::Quat
- IdxToDeg() : nw::g3d::math::Math
- IdxToRad() : nw::g3d::math::Math
- Init() : nw::g3d::AnimBindTable, nw::g3d::AnimContext, nw::g3d::AnimFrameCtrl, nw::g3d::CameraAnimObj, nw::g3d::fnd::CPUClock::Freq, nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::res::ResBoneAnim, nw::g3d::res::ResCameraAnim, nw::g3d::res::ResTexPatternMatAnim, nw::g3d::res::ResVertexShapeAnim, nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::ShapeObj, nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimObj, nw::g3d::SkeletonObj, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj
- InitArg() : nw::g3d::CameraAnimObj::InitArg, nw::g3d::MaterialObj::InitArg, nw::g3d::ModelObj::InitArg, nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::ShapeAnimObj::InitArg, nw::g3d::ShapeObj::InitArg, nw::g3d::SkeletalAnimBlender::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::SkeletonObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- InitDependPointer() : nw::g3d::MaterialObj
- Invalidate() : nw::g3d::Sizer
- InvalidateContext() : nw::g3d::AnimObj
- Inverse() : nw::g3d::math::Mtx34, nw::g3d::math::Mtx44, nw::g3d::math::Quat
- InvTranspose() : nw::g3d::math::Mtx34
- IsAABBEnabled() : nw::g3d::ViewVolume
- IsAcceptable() : nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::SkeletalAnimObj, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj
- IsApplyEnabled() : nw::g3d::AnimBindTable
- IsBlockBufferValid() : nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::ShapeObj, nw::g3d::SkeletonObj
- IsBlockSwapEnabled() : nw::g3d::MaterialObj, nw::g3d::ShapeObj, nw::g3d::SkeletonObj
- IsBoneVisible() : nw::g3d::ModelObj
- IsBound() : nw::g3d::res::ResTextureRef
- IsBoundingEnabled() : nw::g3d::ModelObj::InitArg, nw::g3d::ShapeObj::InitArg
- IsCalcEnabled() : nw::g3d::AnimBindTable
- IsComplete() : nw::g3d::res::BindResult
- IsContextEnabled() : nw::g3d::CameraAnimObj::InitArg, nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::ShapeAnimObj::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- IsCurveBaked() : nw::g3d::res::ResCameraAnim, nw::g3d::res::ResShaderParamAnim, nw::g3d::res::ResShapeAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResTexPatternAnim, nw::g3d::res::ResVisibilityAnim
- IsDisabled() : nw::g3d::AnimBindTable
- IsEnabled() : nw::g3d::AnimBindTable
- IsFloatCurve() : nw::g3d::res::ResAnimCurve
- IsFrameCacheValid() : nw::g3d::AnimContext
- IsFrameChanged() : nw::g3d::AnimObj
- IsIntCurve() : nw::g3d::res::ResAnimCurve
- IsLocalMtxOnCache() : nw::g3d::SkeletonObj
- IsLooped() : nw::g3d::res::ResCameraAnim, nw::g3d::res::ResShaderParamAnim, nw::g3d::res::ResShapeAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResTexPatternAnim, nw::g3d::res::ResVisibilityAnim
- IsMatBlockDirty() : nw::g3d::MaterialObj
- IsMatVisible() : nw::g3d::ModelObj
- IsMissed() : nw::g3d::res::BindResult
- IsNaN() : nw::g3d::math::Math
- IsResultOnCache() : nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimObj
- IsRigidBody() : nw::g3d::res::ResShape, nw::g3d::ShapeObj
- IsRigidSkinning() : nw::g3d::res::ResShape, nw::g3d::ShapeObj
- IsShapeVisible() : nw::g3d::ModelObj
- IsSlerpEnabled() : nw::g3d::SkeletalAnimBlender
- IsSmoothSkinning() : nw::g3d::res::ResShape, nw::g3d::ShapeObj
- IsTargetBound() : nw::g3d::AnimBindTable, nw::g3d::ModelAnimObj
- IsValid() : nw::g3d::CameraAnimObj::InitArg, nw::g3d::fnd::CPUCache, nw::g3d::res::ResFile, nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::ShapeAnimObj::InitArg, nw::g3d::Sizer, nw::g3d::SkeletalAnimBlender::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- IsVertexOwner() : nw::g3d::res::ResShape
- IsViewDependent() : nw::g3d::ModelObj, nw::g3d::ShapeObj::InitArg, nw::g3d::ShapeObj
- IsWorldMtxOnCache() : nw::g3d::SkeletonObj