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Here is a list of all functions with links to the classes they belong to:
- n -
- NAbs() : nw::g3d::math::Math
- Napier() : nw::g3d::math::Math
- Neg() : nw::g3d::math::Mtx34, nw::g3d::math::Mtx44, nw::g3d::math::Quat, nw::g3d::math::Vec2, nw::g3d::math::Vec3, nw::g3d::math::Vec4
- Normalize() : nw::g3d::math::Quat, nw::g3d::math::Vec2, nw::g3d::math::Vec3, nw::g3d::math::Vec4
- NotBound() : nw::g3d::res::BindResult
- NW_G3D_DEPRECATED_FUNCTION() : nw::g3d::ShapeObj
- NW_G3D_DISALLOW_COPY_AND_ASSIGN() : nw::g3d::AnimBindTable, nw::g3d::AnimContext, nw::g3d::AnimFrameCtrl, nw::g3d::AnimObj, nw::g3d::CameraAnimObj, nw::g3d::fnd::CPUClock, nw::g3d::fnd::GPUClock, nw::g3d::ICalcWorldCallback::CallbackArg, nw::g3d::MaterialObj, nw::g3d::ModelAnimObj, nw::g3d::ModelObj, nw::g3d::res::ResFile, nw::g3d::SceneAnimObj, nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::ShapeObj, nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimObj, nw::g3d::SkeletonObj, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj, nw::g3d::WorldMtxManip
- NW_G3D_GFX_OBJECT() : nw::g3d::fnd::GfxBuffer, nw::g3d::fnd::GfxFetchShader, nw::g3d::fnd::GfxSampler, nw::g3d::fnd::GfxTexture
- NW_G3D_GFX_STATE() : nw::g3d::fnd::GfxAlphaTest, nw::g3d::fnd::GfxBlendColor, nw::g3d::fnd::GfxBlendCtrl, nw::g3d::fnd::GfxColorCtrl, nw::g3d::fnd::GfxDepthCtrl, nw::g3d::fnd::GfxPolygonCtrl
- NW_G3D_RES_COMMON() : nw::g3d::res::ResAnimConstant, nw::g3d::res::ResAnimCurve, nw::g3d::res::ResBone, nw::g3d::res::ResBoneAnim, nw::g3d::res::ResBuffer, nw::g3d::res::ResCameraAnim, nw::g3d::res::ResDicPatricia, nw::g3d::res::ResExternalFile, nw::g3d::res::ResFogAnim, nw::g3d::res::ResKeyShape, nw::g3d::res::ResLightAnim, nw::g3d::res::ResMaterial, nw::g3d::res::ResMesh, nw::g3d::res::ResModel, nw::g3d::res::ResName, nw::g3d::res::ResRenderInfo, nw::g3d::res::ResRenderState, nw::g3d::res::ResSampler, nw::g3d::res::ResSceneAnim, nw::g3d::res::ResShaderAssign, nw::g3d::res::ResShaderParam, nw::g3d::res::ResShaderParamAnim, nw::g3d::res::ResShaderParamMatAnim, nw::g3d::res::ResShape, nw::g3d::res::ResShapeAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResSkeleton, nw::g3d::res::ResSubMesh, nw::g3d::res::ResTexPatternAnim, nw::g3d::res::ResTexPatternMatAnim, nw::g3d::res::ResTexture, nw::g3d::res::ResTextureRef, nw::g3d::res::ResUserData, nw::g3d::res::ResVertex, nw::g3d::res::ResVertexShapeAnim, nw::g3d::res::ResVisibilityAnim, nw::g3d::res::ResVtxAttrib
- NW_G3D_RES_FIELD_CLASS_ARRAY_DECL() : nw::g3d::res::ResShape
- NW_G3D_RES_FIELD_CLASS_DECL() : nw::g3d::res::ResMesh, nw::g3d::res::ResShape
- NW_G3D_RES_FIELD_DIC_DECL() : nw::g3d::res::ResShape
- NW_G3D_RES_FIELD_STRING_DECL() : nw::g3d::res::ResBone, nw::g3d::res::ResShaderParam