Here is a list of all functions with links to the classes they belong to:
- s -
- ScaleBases() : nw::g3d::math::Mtx34
- SceneAnimObj() : nw::g3d::SceneAnimObj
- Select() : nw::g3d::math::Math
- Set() : nw::g3d::AABB, nw::g3d::math::Mtx34, nw::g3d::math::Mtx44, nw::g3d::math::Quat, nw::g3d::math::Vec2, nw::g3d::math::Vec3, nw::g3d::math::Vec4, nw::g3d::Plane
- set_ptr() : nw::g3d::res::BinPtr, nw::g3d::res::BinString, nw::g3d::res::Offset
- SetAnimCount() : nw::g3d::AnimBindTable
- SetAttribCount() : nw::g3d::fnd::GfxFetchShader
- SetBindFlag() : nw::g3d::AnimBindTable, nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::SkeletalAnimObj, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj
- SetBindFlagImpl() : nw::g3d::ModelAnimObj
- SetBindFlagRaw() : nw::g3d::AnimBindTable
- SetBlendMode() : nw::g3d::res::ResRenderState, nw::g3d::SkeletalAnimBlender
- SetBlendWeight() : nw::g3d::ShapeObj
- SetBoneCount() : nw::g3d::SkeletalAnimBlender
- SetBoneVisibility() : nw::g3d::ModelObj
- SetBufferPtr() : nw::g3d::AnimObj
- SetBufferSlot() : nw::g3d::fnd::GfxFetchShader
- SetCalcWorldCallback() : nw::g3d::SkeletonObj
- SetCallbackBoneIndex() : nw::g3d::ICalcWorldCallback::CallbackArg, nw::g3d::SkeletonObj
- SetCurveCount() : nw::g3d::AnimContext
- SetData() : nw::g3d::fnd::GfxBuffer
- SetDefault() : nw::g3d::fnd::GfxFetchShader
- SetDirtyFlag() : nw::g3d::MaterialObj
- SetFormat() : nw::g3d::fnd::GfxFetchShader
- SetFrame() : nw::g3d::AnimFrameCtrl
- SetFrameCtrl() : nw::g3d::AnimObj
- SetFrameRange() : nw::g3d::AnimFrameCtrl
- SetFrustum() : nw::g3d::ViewVolume
- SetImagePtrs() : nw::g3d::fnd::GfxTexture
- SetLastFrame() : nw::g3d::AnimContext
- SetLocation() : nw::g3d::fnd::GfxFetchShader
- SetMatVisibility() : nw::g3d::ModelObj
- SetMaxBoneAnimCount() : nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- SetMaxBoneCount() : nw::g3d::SkeletalAnimBlender::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- SetMaxCurveCount() : nw::g3d::CameraAnimObj::InitArg, nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::ShapeAnimObj::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- SetMaxKeyShapeAnimCount() : nw::g3d::ShapeAnimObj::InitArg
- SetMaxMatAnimCount() : nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- SetMaxMatCount() : nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- SetMaxParamAnimCount() : nw::g3d::ShaderParamAnimObj::InitArg
- SetMaxPatAnimCount() : nw::g3d::TexPatternAnimObj::InitArg
- SetMaxShapeCount() : nw::g3d::ShapeAnimObj::InitArg
- SetMaxVertexShapeAnimCount() : nw::g3d::ShapeAnimObj::InitArg
- SetMode() : nw::g3d::res::ResRenderState
- SetOffset() : nw::g3d::fnd::GfxFetchShader, nw::g3d::res::ResShaderParam
- SetOrtho() : nw::g3d::ViewVolume
- SetPerspective() : nw::g3d::ViewVolume
- SetPerspectiveOffset() : nw::g3d::ViewVolume
- SetPlayPolicy() : nw::g3d::AnimFrameCtrl
- SetPolygonOffsetFrontEnable() : nw::g3d::fnd::GfxPolygonCtrl
- SetR() : nw::g3d::Billboard, nw::g3d::math::Mtx34
- SetRawParamSize() : nw::g3d::res::ResMaterial
- SetRefValue() : nw::g3d::fnd::GfxAlphaTest
- SetResource() : nw::g3d::CameraAnimObj, nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::SkeletalAnimObj, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj
- SetResTexture() : nw::g3d::MaterialObj
- SetResultBuffer() : nw::g3d::AnimObj
- SetS() : nw::g3d::math::Mtx34
- SetShaderPtr() : nw::g3d::fnd::GfxFetchShader
- SetSR() : nw::g3d::math::Mtx34
- SetStep() : nw::g3d::AnimFrameCtrl
- SetStride() : nw::g3d::fnd::GfxBuffer
- SetT() : nw::g3d::math::Mtx34
- SetTargetBound() : nw::g3d::AnimBindTable, nw::g3d::ModelAnimObj
- SetTargetUnbound() : nw::g3d::AnimBindTable, nw::g3d::ModelAnimObj
- SetTextureCount() : nw::g3d::res::ResMaterial
- Setup() : nw::g3d::fnd::GfxBuffer, nw::g3d::fnd::GfxFetchShader, nw::g3d::fnd::GfxSampler, nw::g3d::fnd::GfxTexture, nw::g3d::res::ResBuffer, nw::g3d::res::ResFile, nw::g3d::res::ResMaterial, nw::g3d::res::ResModel, nw::g3d::res::ResSampler, nw::g3d::res::ResShape, nw::g3d::res::ResTexture, nw::g3d::res::ResVertex
- SetupBlockBuffer() : nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::ShapeObj, nw::g3d::SkeletonObj
- SetUserPtr() : nw::g3d::AnimFrameCtrl, nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::res::ResFile, nw::g3d::res::ResMaterial, nw::g3d::res::ResModel, nw::g3d::res::ResShape, nw::g3d::res::ResSkeleton, nw::g3d::res::ResVertex, nw::g3d::SceneAnimObj, nw::g3d::ShapeObj, nw::g3d::SkeletonObj
- SetVertexBuffer() : nw::g3d::fnd::GfxFetchShader
- ShaderParamAnimObj() : nw::g3d::ShaderParamAnimObj
- ShapeAnimObj() : nw::g3d::ShapeAnimObj
- ShapeBufferingCount() : nw::g3d::ModelObj::InitArg
- ShapeObj() : nw::g3d::ShapeObj
- Sin() : nw::g3d::math::Math
- SinCos() : nw::g3d::math::Math
- SinCosIdx() : nw::g3d::math::Math
- SinIdx() : nw::g3d::math::Math
- Sizer() : nw::g3d::CameraAnimObj::Sizer, nw::g3d::MaterialObj::Sizer, nw::g3d::ModelObj::Sizer, nw::g3d::ShaderParamAnimObj::Sizer, nw::g3d::ShapeAnimObj::Sizer, nw::g3d::ShapeObj::Sizer, nw::g3d::Sizer, nw::g3d::SkeletalAnimBlender::Sizer, nw::g3d::SkeletalAnimObj::Sizer, nw::g3d::SkeletonObj::Sizer, nw::g3d::TexPatternAnimObj::Sizer, nw::g3d::VisibilityAnimObj::Sizer
- SkeletalAnimBlender() : nw::g3d::SkeletalAnimBlender
- SkeletalAnimObj() : nw::g3d::SkeletalAnimObj
- Skeleton() : nw::g3d::ModelObj::InitArg
- SkeletonBufferingCount() : nw::g3d::ModelObj::InitArg
- SkeletonObj() : nw::g3d::SkeletonObj
- Slerp() : nw::g3d::math::Quat
- Sqrt() : nw::g3d::math::Math
- Sub() : nw::g3d::math::Mtx34, nw::g3d::math::Mtx44, nw::g3d::math::Quat, nw::g3d::math::Vec2, nw::g3d::math::Vec3, nw::g3d::math::Vec4
- SubBind() : nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::TexPatternAnimObj
- SubBindFast() : nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::TexPatternAnimObj