Here is a list of all class members with links to the classes they belong to:
- g -
- Get() : nw::g3d::fnd::CPUClock::Freq, nw::g3d::res::Frame< T >, nw::g3d::res::Frame< float >, nw::g3d::res::Frame< s16 >, nw::g3d::res::ResCubicKey< T >, nw::g3d::res::ResDicPatricia, nw::g3d::res::ResFloatKey< T >, nw::g3d::res::ResIntKey< T >, nw::g3d::res::ResLinearKey< T >
- GetAlignment() : nw::g3d::fnd::GfxTexture
- GetAlphaCombine() : nw::g3d::fnd::GfxBlendCtrl
- GetAlphaDstBlend() : nw::g3d::fnd::GfxBlendCtrl
- GetAlphaFunc() : nw::g3d::fnd::GfxAlphaTest
- GetAlphaSrcBlend() : nw::g3d::fnd::GfxBlendCtrl
- GetAlphaTest() : nw::g3d::res::ResRenderState
- GetAlphaTestEnable() : nw::g3d::fnd::GfxAlphaTest
- GetAnimCount() : nw::g3d::AnimBindTable, nw::g3d::ModelAnimObj, nw::g3d::res::ResVisibilityAnim
- GetAnimIndex() : nw::g3d::AnimBindTable
- GetArrayLength() : nw::g3d::res::ResRenderInfo
- GetAttribCount() : nw::g3d::fnd::GfxFetchShader
- GetBackStencilEnable() : nw::g3d::fnd::GfxDepthCtrl
- GetBackStencilFail() : nw::g3d::fnd::GfxDepthCtrl
- GetBackStencilFunc() : nw::g3d::fnd::GfxDepthCtrl
- GetBackStencilZFail() : nw::g3d::fnd::GfxDepthCtrl
- GetBackStencilZPass() : nw::g3d::fnd::GfxDepthCtrl
- GetBakedSize() : nw::g3d::res::ResCameraAnim, nw::g3d::res::ResShaderParamAnim, nw::g3d::res::ResShapeAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResTexPatternAnim, nw::g3d::res::ResVisibilityAnim
- GetBasePtr() : nw::g3d::fnd::GfxTexture
- GetBaseSize() : nw::g3d::fnd::GfxTexture, nw::g3d::res::ResTexture
- GetBillboardMode() : nw::g3d::res::ResBone
- GetBindFlag() : nw::g3d::AnimBindTable, nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::SkeletalAnimObj, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj
- GetBindFlagImpl() : nw::g3d::ModelAnimObj
- GetBindTable() : nw::g3d::ModelAnimObj
- GetBlendColor() : nw::g3d::res::ResRenderState
- GetBlendCtrl() : nw::g3d::res::ResRenderState
- GetBlendEnableMask() : nw::g3d::fnd::GfxColorCtrl
- GetBlendMode() : nw::g3d::res::ResRenderState, nw::g3d::SkeletalAnimBlender
- GetBlendWeight() : nw::g3d::ShapeObj
- GetBlockBufferPtr() : nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::ShapeObj, nw::g3d::SkeletonObj
- GetBone() : nw::g3d::SkeletonObj
- GetBoneAnim() : nw::g3d::SkeletalAnimObj
- GetBoneCount() : nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletonObj
- GetBoneIndex() : nw::g3d::ICalcWorldCallback::CallbackArg, nw::g3d::res::ResShape, nw::g3d::ShapeObj, nw::g3d::SkeletonObj
- GetBoneName() : nw::g3d::SkeletonObj
- GetBoneVisArray() : nw::g3d::ModelObj
- GetBorderType() : nw::g3d::fnd::GfxSampler
- GetBounding() : nw::g3d::ModelObj, nw::g3d::res::ResShape, nw::g3d::ShapeObj
- GetBoundingNodeArray() : nw::g3d::res::ResShape
- GetBoundingNodeCount() : nw::g3d::res::ResShape
- GetBranchEndIndex() : nw::g3d::res::ResSkeleton
- GetBufferIndex() : nw::g3d::res::ResVtxAttrib
- GetBufferingCount() : nw::g3d::fnd::GfxBuffer, nw::g3d::ShapeObj, nw::g3d::ShapeObj::InitArg, nw::g3d::SkeletonObj, nw::g3d::SkeletonObj::InitArg
- GetBufferPtr() : nw::g3d::AnimObj, nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::ShapeObj, nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletonObj
- GetCalcWorldCallback() : nw::g3d::SkeletonObj
- GetCallbackBoneIndex() : nw::g3d::ICalcWorldCallback::CallbackArg, nw::g3d::SkeletonObj
- GetClampX() : nw::g3d::fnd::GfxSampler
- GetClampY() : nw::g3d::fnd::GfxSampler
- GetClampZ() : nw::g3d::fnd::GfxSampler
- GetClassName() : nw::g3d::res::ResFile
- GetColorCombine() : nw::g3d::fnd::GfxBlendCtrl
- GetColorCtrl() : nw::g3d::res::ResRenderState
- GetColorDstBlend() : nw::g3d::fnd::GfxBlendCtrl
- GetColorSrcBlend() : nw::g3d::fnd::GfxBlendCtrl
- GetCompareEnable() : nw::g3d::fnd::GfxSampler
- GetCompareFunc() : nw::g3d::fnd::GfxSampler
- GetContext() : nw::g3d::AnimObj
- GetCount() : nw::g3d::res::ResMesh, nw::g3d::res::ResSubMesh, nw::g3d::res::ResUserData, nw::g3d::res::ResVertex
- GetCurve() : nw::g3d::VisibilityAnimObj
- GetCurveCount() : nw::g3d::AnimContext, nw::g3d::AnimObj, nw::g3d::res::ResShaderParamAnim, nw::g3d::res::ResShapeAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResTexPatternAnim
- GetCurveType() : nw::g3d::res::ResAnimCurve
- GetData() : nw::g3d::fnd::GfxBuffer, nw::g3d::res::ResBuffer, nw::g3d::res::ResExternalFile, nw::g3d::res::ResTexture
- GetDataCount() : nw::g3d::res::ResDicPatricia
- GetDefaultFrameCtrl() : nw::g3d::AnimObj
- GetDepth() : nw::g3d::fnd::GfxTexture
- GetDepthCtrl() : nw::g3d::res::ResRenderState
- GetDepthFunc() : nw::g3d::fnd::GfxDepthCtrl
- GetDepthTestEnable() : nw::g3d::fnd::GfxDepthCtrl
- GetDepthWriteEnable() : nw::g3d::fnd::GfxDepthCtrl
- GetDimension() : nw::g3d::fnd::GfxTexture
- GetDivisor() : nw::g3d::fnd::GfxFetchShader
- GetDivisorSlot() : nw::g3d::fnd::GfxFetchShader
- GetEndFrame() : nw::g3d::AnimFrameCtrl, nw::g3d::res::ResAnimCurve
- GetFile() : nw::g3d::res::BindCallback
- GetFileHeader() : nw::g3d::res::ResFile
- GetFlag() : nw::g3d::WorldMtxManip
- GetFloat() : nw::g3d::res::ResAnimConstant, nw::g3d::res::ResRenderInfo, nw::g3d::res::ResUserData
- GetFormat() : nw::g3d::fnd::GfxTexture, nw::g3d::res::ResVtxAttrib
- GetFrame() : nw::g3d::AnimFrameCtrl
- GetFrameCacheArray() : nw::g3d::AnimContext
- GetFrameCount() : nw::g3d::res::ResCameraAnim, nw::g3d::res::ResShaderParamAnim, nw::g3d::res::ResShapeAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResTexPatternAnim, nw::g3d::res::ResVisibilityAnim
- GetFrameCtrl() : nw::g3d::AnimObj
- GetFrameType() : nw::g3d::res::ResAnimCurve
- GetFreq() : nw::g3d::fnd::CPUClock, nw::g3d::fnd::GPUClock
- GetFrontFace() : nw::g3d::fnd::GfxPolygonCtrl
- GetFrontStencilFail() : nw::g3d::fnd::GfxDepthCtrl
- GetFrontStencilFunc() : nw::g3d::fnd::GfxDepthCtrl
- GetFrontStencilZFail() : nw::g3d::fnd::GfxDepthCtrl
- GetFrontStencilZPass() : nw::g3d::fnd::GfxDepthCtrl
- GetGfxBuffer() : nw::g3d::res::ResBuffer
- GetGfxSampler() : nw::g3d::res::ResSampler
- GetGfxTexture() : nw::g3d::res::ResTexture
- GetGX2FetchShader() : nw::g3d::fnd::GfxFetchShader
- GetGX2Sampler() : nw::g3d::fnd::GfxSampler
- GetGX2Texture() : nw::g3d::fnd::GfxTexture
- GetHeight() : nw::g3d::fnd::GfxTexture
- GetIndex() : nw::g3d::res::ResBone, nw::g3d::res::ResMaterial, nw::g3d::res::ResSampler, nw::g3d::res::ResShape, nw::g3d::res::ResVertex
- GetIndexFormat() : nw::g3d::res::ResMesh
- GetInt() : nw::g3d::res::ResAnimConstant, nw::g3d::res::ResRenderInfo, nw::g3d::res::ResUserData
- GetInvModelMtx() : nw::g3d::res::ResBone
- GetKeyShapeAnimCount() : nw::g3d::res::ResShapeAnim, nw::g3d::res::ResVertexShapeAnim
- GetKeyShapeCount() : nw::g3d::ShapeAnimObj, nw::g3d::ShapeObj
- GetKeyShapeIndex() : nw::g3d::ShapeObj
- GetKeyShapeIndexArray() : nw::g3d::ShapeAnimObj
- GetKeyShapeName() : nw::g3d::ShapeObj
- GetKeyType() : nw::g3d::res::ResAnimCurve
- GetLastFrame() : nw::g3d::AnimContext
- GetLength() : nw::g3d::res::ResName
- GetLocalMtxArray() : nw::g3d::SkeletonObj
- GetLocation() : nw::g3d::fnd::GfxFetchShader
- GetLODBias() : nw::g3d::fnd::GfxSampler
- GetLogicOp() : nw::g3d::fnd::GfxColorCtrl
- GetMagFilter() : nw::g3d::fnd::GfxSampler
- GetMatAnim() : nw::g3d::ShaderParamAnimObj, nw::g3d::TexPatternAnimObj
- GetMatBlock() : nw::g3d::MaterialObj
- GetMaterial() : nw::g3d::ModelObj, nw::g3d::res::BindCallback
- GetMaterialCount() : nw::g3d::ModelObj
- GetMaterialIndex() : nw::g3d::ModelObj, nw::g3d::res::ResShape, nw::g3d::ShapeObj
- GetMaterialName() : nw::g3d::ModelObj
- GetMatVisArray() : nw::g3d::ModelObj
- GetMaxAniso() : nw::g3d::fnd::GfxSampler
- GetMaxBoneAnimCount() : nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- GetMaxBoneCount() : nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimBlender::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- GetMaxCurveCount() : nw::g3d::CameraAnimObj::InitArg, nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::ShapeAnimObj::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- GetMaxKeyShapeAnimCount() : nw::g3d::ShapeAnimObj::InitArg
- GetMaxLOD() : nw::g3d::fnd::GfxSampler
- GetMaxMatAnimCount() : nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- GetMaxMatCount() : nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- GetMaxParamAnimCount() : nw::g3d::ShaderParamAnimObj::InitArg
- GetMaxPatAnimCount() : nw::g3d::TexPatternAnimObj::InitArg
- GetMaxShapeCount() : nw::g3d::ShapeAnimObj::InitArg
- GetMaxVertexShapeAnimCount() : nw::g3d::ShapeAnimObj::InitArg
- GetMesh() : nw::g3d::res::ResShape
- GetMeshCount() : nw::g3d::ShapeObj
- GetMinFilter() : nw::g3d::fnd::GfxSampler
- GetMinLOD() : nw::g3d::fnd::GfxSampler
- GetMipData() : nw::g3d::res::ResTexture
- GetMipFilter() : nw::g3d::fnd::GfxSampler
- GetMipLevels() : nw::g3d::fnd::GfxTexture
- GetMipPtr() : nw::g3d::fnd::GfxTexture
- GetMipSize() : nw::g3d::fnd::GfxTexture, nw::g3d::res::ResTexture
- GetMode() : nw::g3d::res::ResRenderState
- GetModel() : nw::g3d::res::BindCallback
- GetMtx() : nw::g3d::WorldMtxManip
- GetMtxBlock() : nw::g3d::SkeletonObj
- GetMtxCount() : nw::g3d::res::ResSkeleton
- GetName() : nw::g3d::res::ResDicPatricia, nw::g3d::res::ResName
- GetOffset() : nw::g3d::fnd::GfxFetchShader, nw::g3d::res::ResShaderParam, nw::g3d::res::ResSubMesh, nw::g3d::res::ResVtxAttrib
- GetParamAnimCount() : nw::g3d::res::ResShaderParamAnim, nw::g3d::res::ResShaderParamMatAnim
- GetParentIndex() : nw::g3d::res::ResBone
- GetPatAnimCount() : nw::g3d::res::ResTexPatternAnim, nw::g3d::res::ResTexPatternMatAnim
- GetPitch() : nw::g3d::fnd::GfxTexture
- GetPlayPolicy() : nw::g3d::AnimFrameCtrl
- GetPointLineOffsetEnable() : nw::g3d::fnd::GfxPolygonCtrl
- GetPolygonCtrl() : nw::g3d::res::ResRenderState
- GetPolygonModeBack() : nw::g3d::fnd::GfxPolygonCtrl
- GetPolygonModeEnable() : nw::g3d::fnd::GfxPolygonCtrl
- GetPolygonModeFront() : nw::g3d::fnd::GfxPolygonCtrl
- GetPostWrapMode() : nw::g3d::res::ResAnimCurve
- GetPreWrapMode() : nw::g3d::res::ResAnimCurve
- GetPrimitiveType() : nw::g3d::res::ResMesh
- GetProjectionMode() : nw::g3d::CameraAnimObj, nw::g3d::res::ResCameraAnim
- GetPtr() : nw::g3d::Sizer
- GetRadius() : nw::g3d::res::ResShape
- GetRawParamSize() : nw::g3d::res::ResMaterial
- GetRefValue() : nw::g3d::fnd::GfxAlphaTest
- GetResKeyShape() : nw::g3d::ShapeObj
- GetResMesh() : nw::g3d::ShapeObj
- GetResName() : nw::g3d::res::BinString, nw::g3d::res::ResDicPatricia
- GetResource() : nw::g3d::CameraAnimObj, nw::g3d::MaterialObj, nw::g3d::MaterialObj::InitArg, nw::g3d::ModelObj, nw::g3d::ModelObj::InitArg, nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::ShapeObj, nw::g3d::ShapeObj::InitArg, nw::g3d::SkeletalAnimObj, nw::g3d::SkeletonObj, nw::g3d::SkeletonObj::InitArg, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj
- GetResRenderState() : nw::g3d::MaterialObj
- GetResSampler() : nw::g3d::MaterialObj
- GetResShaderParam() : nw::g3d::MaterialObj
- GetResTexture() : nw::g3d::MaterialObj
- GetResult() : nw::g3d::CameraAnimObj
- GetResultArray() : nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimObj
- GetResultArrayMutable() : nw::g3d::SkeletalAnimBlender
- GetResultBuffer() : nw::g3d::AnimObj
- GetResVertex() : nw::g3d::ShapeObj
- GetResVtxAttrib() : nw::g3d::ShapeObj
- GetRigidMtxCount() : nw::g3d::res::ResSkeleton
- GetRigidMtxIndex() : nw::g3d::res::ResBone
- GetRotateEuler() : nw::g3d::res::ResBone
- GetRotateMode() : nw::g3d::CameraAnimObj, nw::g3d::res::ResBone, nw::g3d::res::ResCameraAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResSkeleton, nw::g3d::SkeletonObj
- GetRotateQuat() : nw::g3d::res::ResBone
- GetSamplerCount() : nw::g3d::MaterialObj
- GetSamplerIndex() : nw::g3d::MaterialObj
- GetSamplerName() : nw::g3d::MaterialObj
- GetScale() : nw::g3d::CalcWorldBase, nw::g3d::CalcWorldNoScale, nw::g3d::CalcWorldSoftimage, nw::g3d::res::ResBone, nw::g3d::WorldMtxManip
- GetScaleMode() : nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResSkeleton, nw::g3d::SkeletonObj
- GetSeparateAlphaBlend() : nw::g3d::fnd::GfxBlendCtrl
- GetShaderParam() : nw::g3d::MaterialObj
- GetShaderParamCount() : nw::g3d::MaterialObj
- GetShaderParamIndex() : nw::g3d::MaterialObj
- GetShaderParamName() : nw::g3d::MaterialObj
- GetShaderParamVolatileCount() : nw::g3d::res::ResMaterial
- GetShaderPtr() : nw::g3d::fnd::GfxFetchShader
- GetShaderSize() : nw::g3d::fnd::GfxFetchShader
- GetShape() : nw::g3d::ModelObj
- GetShapeBufferingCount() : nw::g3d::ModelObj::InitArg
- GetShapeCount() : nw::g3d::ModelObj
- GetShapeIndex() : nw::g3d::ModelObj
- GetShapeName() : nw::g3d::ModelObj
- GetShpBlock() : nw::g3d::ShapeObj
- GetShpBlockCount() : nw::g3d::ShapeObj
- GetSize() : nw::g3d::AnimBindTable, nw::g3d::fnd::GfxBuffer, nw::g3d::res::ResBuffer, nw::g3d::res::ResExternalFile
- GetSizer() : nw::g3d::CameraAnimObj::InitArg, nw::g3d::MaterialObj::InitArg, nw::g3d::ModelObj::InitArg, nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::ShapeAnimObj::InitArg, nw::g3d::ShapeObj::InitArg, nw::g3d::SkeletalAnimBlender::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::SkeletonObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- GetSkeleton() : nw::g3d::ModelObj, nw::g3d::ModelObj::InitArg
- GetSkeletonBufferingCount() : nw::g3d::ModelObj::InitArg
- GetSkinBoneIndexArray() : nw::g3d::res::ResShape
- GetSkinBoneIndexCount() : nw::g3d::res::ResShape
- GetSmoothMtxCount() : nw::g3d::res::ResSkeleton
- GetSmoothMtxIndex() : nw::g3d::res::ResBone
- GetSrcOffset() : nw::g3d::res::ResShaderParam
- GetSrcParam() : nw::g3d::MaterialObj, nw::g3d::res::ResMaterial
- GetSrcParamSize() : nw::g3d::res::ResMaterial
- GetSrcSize() : nw::g3d::res::ResShaderParam
- GetStartFrame() : nw::g3d::AnimFrameCtrl, nw::g3d::res::ResAnimCurve
- GetStencilTestEnable() : nw::g3d::fnd::GfxDepthCtrl
- GetStep() : nw::g3d::AnimFrameCtrl
- GetStream() : nw::g3d::res::ResUserData
- GetStreamSize() : nw::g3d::res::ResUserData
- GetStride() : nw::g3d::fnd::GfxBuffer
- GetString() : nw::g3d::res::ResRenderInfo, nw::g3d::res::ResUserData
- GetSubBoundingArray() : nw::g3d::ShapeObj
- GetSubMeshCount() : nw::g3d::res::ResShape, nw::g3d::ShapeObj
- GetSubMeshIndexArray() : nw::g3d::res::ResShape, nw::g3d::ShapeObj
- GetTargetAttribCount() : nw::g3d::res::ResShape, nw::g3d::ShapeObj
- GetTargetAttribIndex() : nw::g3d::res::ResKeyShape
- GetTargetCount() : nw::g3d::AnimBindTable, nw::g3d::ModelAnimObj
- GetTargetIndex() : nw::g3d::AnimBindTable
- GetTexPatternAnim() : nw::g3d::res::BindCallback
- GetTextureCount() : nw::g3d::MaterialObj, nw::g3d::res::ResMaterial
- GetTextureRef() : nw::g3d::res::ResMaterial
- GetTotalSize() : nw::g3d::Sizer
- GetTranslate() : nw::g3d::res::ResBone
- GetType() : nw::g3d::res::ResRenderInfo, nw::g3d::res::ResShaderParam, nw::g3d::res::ResUserData
- GetUserPtr() : nw::g3d::AnimFrameCtrl, nw::g3d::MaterialObj, nw::g3d::ModelObj, nw::g3d::res::ResFile, nw::g3d::res::ResMaterial, nw::g3d::res::ResModel, nw::g3d::res::ResShape, nw::g3d::res::ResSkeleton, nw::g3d::res::ResVertex, nw::g3d::SceneAnimObj, nw::g3d::ShapeObj, nw::g3d::SkeletonObj
- GetVertexBuffer() : nw::g3d::fnd::GfxFetchShader, nw::g3d::ShapeObj
- GetVertexBufferCount() : nw::g3d::ShapeObj
- GetVertexIndex() : nw::g3d::res::ResShape, nw::g3d::ShapeObj
- GetVertexShapeAnim() : nw::g3d::ShapeAnimObj
- GetVFInst() : nw::g3d::fnd::GfxFetchShader
- GetViewCount() : nw::g3d::ModelObj, nw::g3d::ModelObj::InitArg, nw::g3d::ShapeObj, nw::g3d::ShapeObj::InitArg
- GetVisibilityType() : nw::g3d::res::ResVisibilityAnim
- GetVtxAttribCount() : nw::g3d::ShapeObj
- GetVtxAttribIndex() : nw::g3d::ShapeObj
- GetVtxAttribName() : nw::g3d::ShapeObj
- GetVtxSkinCount() : nw::g3d::res::ResShape, nw::g3d::res::ResVertex, nw::g3d::ShapeObj
- GetWidth() : nw::g3d::fnd::GfxTexture
- GetWorldMtxArray() : nw::g3d::SkeletonObj
- GetWString() : nw::g3d::res::ResUserData
- gfxBuffer : nw::g3d::res::ResBufferData
- gfxSampler : nw::g3d::res::ResSamplerData
- gfxTexture : nw::g3d::res::ResTextureData
- GPUClock() : nw::g3d::fnd::GPUClock
- gx2AlphaTest : nw::g3d::fnd::GfxAlphaTest_t
- gx2BlendConstantColor : nw::g3d::fnd::GfxBlendColor_t
- gx2BlendControl : nw::g3d::fnd::GfxBlendCtrl_t
- gx2ColorControl : nw::g3d::fnd::GfxColorCtrl_t
- gx2DepthStencilControl : nw::g3d::fnd::GfxDepthCtrl_t
- gx2FetchShader : nw::g3d::fnd::GfxFetchShader_t
- gx2PolygonControl : nw::g3d::fnd::GfxPolygonCtrl_t
- gx2Sampler : nw::g3d::fnd::GfxSampler_t
- gx2Texture : nw::g3d::fnd::GfxTexture_t