Here is a list of all class members with links to the classes they belong to:
- l -
- LCMount() : nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimObj
- LCMountLocalMtx() : nw::g3d::SkeletonObj
- LCMountMtxBlock() : nw::g3d::SkeletonObj
- LCMountWorldMtx() : nw::g3d::SkeletonObj
- LCUnmount() : nw::g3d::SkeletalAnimBlender, nw::g3d::SkeletalAnimObj
- LCUnmountLocalMtx() : nw::g3d::SkeletonObj
- LCUnmountMtxBlock() : nw::g3d::SkeletonObj
- LCUnmountWorldMtx() : nw::g3d::SkeletonObj
- len : nw::g3d::res::ResNameData
- Length() : nw::g3d::math::Quat, nw::g3d::math::Vec2, nw::g3d::math::Vec3, nw::g3d::math::Vec4
- LengthSq() : nw::g3d::math::Quat, nw::g3d::math::Vec2, nw::g3d::math::Vec3, nw::g3d::math::Vec4
- LengthType : nw::g3d::res::ResName, nw::g3d::res::ResNameData
- Lerp() : nw::g3d::math::Quat
- Load() : nw::g3d::fnd::GfxAlphaTest, nw::g3d::fnd::GfxBlendColor, nw::g3d::fnd::GfxBlendCtrl, nw::g3d::fnd::GfxColorCtrl, nw::g3d::fnd::GfxDepthCtrl, nw::g3d::fnd::GfxFetchShader, nw::g3d::fnd::GfxPolygonCtrl, nw::g3d::res::ResRenderState
- LoadFragmentSampler() : nw::g3d::fnd::GfxSampler
- LoadFragmentTexture() : nw::g3d::fnd::GfxTexture
- LoadFragmentUniforms() : nw::g3d::fnd::GfxBuffer
- LoadGeometrySampler() : nw::g3d::fnd::GfxSampler
- LoadGeometryTexture() : nw::g3d::fnd::GfxTexture
- LoadGeometryUniforms() : nw::g3d::fnd::GfxBuffer
- LoadIndices() : nw::g3d::fnd::GfxBuffer
- LoadVertexAttribArray() : nw::g3d::fnd::GfxFetchShader
- LoadVertexAttribValue() : nw::g3d::fnd::GfxFetchShader
- LoadVertexSampler() : nw::g3d::fnd::GfxSampler
- LoadVertexTexture() : nw::g3d::fnd::GfxTexture
- LoadVertexUniforms() : nw::g3d::fnd::GfxBuffer
- LoadVertices() : nw::g3d::fnd::GfxBuffer
- LOCAL_COORD : nw::g3d::ShapeObj
- LOCAL_MTX : nw::g3d::SkeletonObj::Sizer
- LocalMtx() : nw::g3d::LocalMtx
- Log() : nw::g3d::math::Math
- Log10() : nw::g3d::math::Math
- LookAt() : nw::g3d::math::Mtx34