Here is a list of all class members with links to the classes they belong to:
- r -
- r : nw::g3d::res::Srt2d, nw::g3d::res::TexSrt
- radius : nw::g3d::res::ResShapeData, nw::g3d::Sphere
- RadToDeg() : nw::g3d::math::Math
- RadToIdx() : nw::g3d::math::Math
- rawParamSize : nw::g3d::res::ResMaterialData
- Rcp() : nw::g3d::math::Math, nw::g3d::math::Vec2, nw::g3d::math::Vec3, nw::g3d::math::Vec4
- ref() : nw::g3d::res::ResFile
- refBit : nw::g3d::res::ResDicPatriciaData::Node
- Release() : nw::g3d::res::ResFile, nw::g3d::res::ResMaterial, nw::g3d::res::ResModel, nw::g3d::res::ResSceneAnim, nw::g3d::res::ResTexPatternAnim, nw::g3d::res::ResTextureRef
- ResCast() : nw::g3d::res::ResFile
- Reserve() : nw::g3d::CameraAnimObj::InitArg, nw::g3d::ShaderParamAnimObj::InitArg, nw::g3d::ShapeAnimObj::InitArg, nw::g3d::SkeletalAnimBlender::InitArg, nw::g3d::SkeletalAnimObj::InitArg, nw::g3d::TexPatternAnimObj::InitArg, nw::g3d::VisibilityAnimObj::InitArg
- reserved : nw::g3d::res::BoneAnimResult, nw::g3d::res::ResBoneAnimData, nw::g3d::res::ResCameraAnimData, nw::g3d::res::ResMeshData, nw::g3d::res::ResRenderInfoData, nw::g3d::res::ResSceneAnimData, nw::g3d::res::ResShaderParamAnimData, nw::g3d::res::ResShaderParamMatAnimData, nw::g3d::res::ResShapeAnimData, nw::g3d::res::ResSkeletalAnimData, nw::g3d::res::ResSkeletonData, nw::g3d::res::ResTexPatternAnimData, nw::g3d::res::ResTexPatternMatAnim::PatAnimInfo, nw::g3d::res::ResTextureData, nw::g3d::res::ResUserDataData, nw::g3d::res::ResVertexData, nw::g3d::res::ResVertexShapeAnim::KeyShapeAnimInfo, nw::g3d::res::ResVertexShapeAnimData, nw::g3d::res::ResVisibilityAnimData, nw::g3d::res::ResVtxAttribData, nw::g3d::ShpBlock, nw::g3d::SkeletonObj
- reserved0 : nw::g3d::res::ResSamplerData
- reserved1 : nw::g3d::res::ResSamplerData
- Reset() : nw::g3d::AnimContext, nw::g3d::res::ResCameraAnim, nw::g3d::res::ResFile, nw::g3d::res::ResMaterial, nw::g3d::res::ResModel, nw::g3d::res::ResSceneAnim, nw::g3d::res::ResShaderParamAnim, nw::g3d::res::ResShape, nw::g3d::res::ResShapeAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResTexPatternAnim, nw::g3d::res::ResVertex, nw::g3d::res::ResVisibilityAnim
- ResetCurve() : nw::g3d::res::ResCameraAnim, nw::g3d::res::ResShaderParamAnim, nw::g3d::res::ResShapeAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResTexPatternAnim, nw::g3d::res::ResVisibilityAnim
- ResetDirtyFlags() : nw::g3d::MaterialObj
- ResetFrameCtrl() : nw::g3d::AnimObj
- ResetResource() : nw::g3d::CameraAnimObj, nw::g3d::ShaderParamAnimObj, nw::g3d::ShapeAnimObj, nw::g3d::SkeletalAnimObj, nw::g3d::TexPatternAnimObj, nw::g3d::VisibilityAnimObj
- ResFile : nw::g3d::res::BindCallback
- ResModel : nw::g3d::res::BindCallback
- RESULT_BUFFER : nw::g3d::CameraAnimObj::Sizer, nw::g3d::ShaderParamAnimObj::Sizer, nw::g3d::ShapeAnimObj::Sizer, nw::g3d::SkeletalAnimBlender::Sizer, nw::g3d::SkeletalAnimObj::Sizer, nw::g3d::TexPatternAnimObj::Sizer, nw::g3d::VisibilityAnimObj::Sizer
- REVERSE_INDEX_MASK : nw::g3d::AnimBindTable
- REVERSE_NOT_BOUND : nw::g3d::AnimBindTable
- REVERSE_SHIFT : nw::g3d::AnimBindTable
- revision : nw::g3d::res::ResShaderAssignData
- rigidMtxIndex : nw::g3d::res::ResBoneData
- ROT_AIM : nw::g3d::res::ResCameraAnim
- ROT_EULER_XYZ : nw::g3d::res::ResBone, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResSkeleton, nw::g3d::SkeletonObj
- ROT_EULER_ZXY : nw::g3d::res::ResCameraAnim
- ROT_MASK : nw::g3d::res::ResBone, nw::g3d::res::ResCameraAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResSkeleton, nw::g3d::SkeletonObj
- ROT_QUAT : nw::g3d::res::ResBone, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResSkeleton, nw::g3d::SkeletonObj
- ROT_SHIFT : nw::g3d::res::ResBone, nw::g3d::res::ResCameraAnim, nw::g3d::res::ResSkeletalAnim, nw::g3d::res::ResSkeleton, nw::g3d::SkeletonObj
- Rotate() : nw::g3d::math::Vec3
- rotate : nw::g3d::res::BoneAnimBlendResult, nw::g3d::res::CameraAnimResult::View, nw::g3d::res::ResBoneData, nw::g3d::res::Srt3d
- ROTATE_ZERO : nw::g3d::res::ResBone, nw::g3d::res::ResBoneAnim
- ROTTRANS_ZERO : nw::g3d::res::ResBone, nw::g3d::res::ResBoneAnim
- Round() : nw::g3d::math::Math
- RSqrt() : nw::g3d::math::Math