NW4F G3d
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- a -
AddOffset() :
nw::g3d::ut
Align() :
nw::g3d::ut
- c -
CalcCubic() :
nw::g3d::res
CalcLinear() :
nw::g3d::res
CastF32ToS10_5() :
nw::g3d::res
CastS10_5ToF32() :
nw::g3d::res
CheckFlag() :
nw::g3d::ut
Copy32() :
nw::g3d::ut
CountLeadingZeros() :
nw::g3d::ut
CountOnes() :
nw::g3d::ut
CountTrailingZeros() :
nw::g3d::ut
CreateFlagValue() :
nw::g3d::ut
- d -
DebugPrint() :
nw::g3d
- f -
FastCast() :
nw::g3d::ut
FastCast< float, s16 >() :
nw::g3d::ut
FastCast< float, s8 >() :
nw::g3d::ut
FastCast< float, u16 >() :
nw::g3d::ut
FastCast< float, u8 >() :
nw::g3d::ut
FastCast< s16, float >() :
nw::g3d::ut
FastCast< s8, float >() :
nw::g3d::ut
FastCast< u16, float >() :
nw::g3d::ut
FastCast< u8, float >() :
nw::g3d::ut
FillBits() :
nw::g3d::ut
- g -
GetFlagValue() :
nw::g3d::ut
- i -
InvertFlag() :
nw::g3d::ut
IsAligned() :
nw::g3d::ut
IsBitOn() :
nw::g3d::ut
IsPowerOfTwo() :
nw::g3d::ut
- l -
LengthSqEqualsZero() :
nw::g3d::internal
LoadRevU16() :
nw::g3d::ut
LoadRevU32() :
nw::g3d::ut
- p -
PlayPolicy_Loop() :
nw::g3d
PlayPolicy_Onetime() :
nw::g3d
- s -
SetBit() :
nw::g3d::ut
SetFlagValue() :
nw::g3d::ut
SetPrimitiveRestartIndex() :
nw::g3d::fnd
StaticCast() :
nw::g3d::ut
StaticCast< float, s16 >() :
nw::g3d::ut
StaticCast< float, s8 >() :
nw::g3d::ut
StaticCast< float, u16 >() :
nw::g3d::ut
StaticCast< float, u8 >() :
nw::g3d::ut
StaticCast< s16, float >() :
nw::g3d::ut
StaticCast< s8, float >() :
nw::g3d::ut
StaticCast< u16, float >() :
nw::g3d::ut
StaticCast< u8, float >() :
nw::g3d::ut
StoreRevU16() :
nw::g3d::ut
StoreRevU32() :
nw::g3d::ut
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